Foxhole

Foxhole

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Basic And Advanced Medical Manual
By Sgt.Parker
Medical guide that I made back in day's of yore, when this very game was just barely in Pre-Alpha Stage

UPDATE 07/01/2024
-Changed a few thigns regarding gear.
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Part One: Rules
This is a small set of rules I follow as a medic.

R1: Always carry One First Aid Kit and One Trauma Kit.

R2: If a critical soldier is still under fire, DO NOT run to them unless it's safe to do so. If you get shot you will become critical as well, which is no help to the team.

R3: Stay behind the front line of soldiers and make sure to avoid danger if possible. You are one of the only few who can save your brothers in arms.

R4: When someone is already being treated by another medic, don't waste time treating them. There are other soldiers who need you more.

Part Two: What do you need?
As a medic the most important thing you need is First Aid Kit and Trauma Kit along with supplys for them both. With those four things alone you can do your job good but you need to have them equipped almost all the time as swapping your rifle in place of trauma kit may cost seconds that wounded soldier DO NOT have. But it doesn't mean you can discard your weapons and run around with no guns. As you know, there are few people in game who will make you POW, so often you will be shot to death.

With that said, here is what I suggest to carry with you all the time if possible.

Medic Fatigues/Physician's Jacket

Trauma Kit (6 Plasma)

Side arm of your choice (Only one spare mag for it)

First Aid Kit (7 Bandages)

Gas Mask (One spare filter)

(OPTIONAL) Smoke Grenade


We know for what we need trauma kit and why we need first aid kit, but you wonder why other gear? Let's start from beginning then.

Medic Fatigues/Physician's Jacket

Main use for it is to give you more space to carry all of those medical gear along with reduced weight of first aid and trauma kit. Always carry it if you want to be more then one time slow medic. If Medical uniform is not avalible, you can use scout uniform as alternative. Scout uniforms allow to stack bandages and plasma (two per stack), which allow you to have more of them compared to standard uniform.

Side Arm

Main reason why is to defend yourself and those who you working on. But one mag in weapon and one spare is to prevent you to go out and shoot everything all the time and to keep load low. You here to heal not to fight, let others do they job and you do yours.

Gas Mask

True, there are very few situations where the enemy uses gas grenades but when it does happen, you don't want to be cought with your pants down do you?

Smoke grenades

Useful in a pinch or when you need to cross open ground to revive wounded. When trying to revive someone, toss one either on line between you and wounded or on wounded to cover your movement. Dont carry too many of them to save load.
Part Three: Basic Use
In order to avoid confusion on what does what.

Trauma Kit: Its used to revieve critical wounded soldiers (Those that are on the ground and reaching towerds sky with thay hand), it cost one plasma per one revive.

First Aid Kit
: Its used to heal up those who are wounded (Covered in blood) at cost of one bandage for 10 charge (takes about 6-7 to fully heal freshly revived soldier). ALWAYS HEAL TILL GAME SAYS PATIENT IS NO MORE WOUNDED! Leaving when ther is no more blood dosent mean 100% HP. Also first aid stops bleeding of persone you are healing so use it as advantage when you dont have time for full heal but your patient is bleeding.

Risk of leaving patient with not 100% of health:
-More prone to go critical by ONE bullet.
-More prone to DIE by one mortal shot.
-More job for you.

And remember: NEVER MIX UP TRAUMA KIT WITH FIRST AID KIT! ALWAYS REMEMBER THAT TRAUMA IS USED TO REVIVE CRITICAL WOUNDED!
Part Four: Wounded
Right. You know what to take and how to use it. Now its time to know how wounded looks like.

Ther are 4 types of wounded. Yes you readed it right. Four type of wounded. Let me show you each of them and I gona put number to each of them to let you know who to attend first and who gona get doc visit last.

Critical Wounded: FIRST TO RECIVE MEDICAL ATTENTION

We going to start from most serious case. Critical wounded are those soldiers that are on the ground and reaching to the sky with thay left hand and have blood on thay clothes. Those soldiers have between 15 to 25 SECENDS till thay bleed out to death. Clock starts ticking once thay fall on the ground so when you see one take out your Trauma kit and procede to revive him. Ofcourse first check if its safe enough to do so, if not then you can wait till its safer or carry wounded out of ther by using cover (It also stops bleed out timer, so you will have more time to get to safety to work on your wounded, dont forget to drop them by pressing button to switch weapons/tools, usually 1 to 3), with expirance you will learn when its safe and when not. Do remember that you WILL have situation to pick who to revive first, in that case go to one who fall first if you know who it was, otherwise try to listing to what others may say but remember, time is ticking and you need about 4-5 sec to revive them, so make your choice well and time well your action otherwise... You gona need to fill up another grave...

Bleeding Wounded: Secend to recive medical attention

Those soldiers still walk, have blood on thay uniform and thay "Burst" blood from them selfs. If you see one procede to apply First Aid kit on him/her. When thay bleed out thay instantly go to Critical status so be sure to be quick before thay fall otherwise you gona need to count for luck to not get shot/exploded/punched by enemy. Time before thay bleed out differs from each one as it depends on wound recive in combat. It can take about 20 sec before bleed out or it can go instantly.

Wounded: Third to recive medical attention

Those are not very seriouse case as thay are not in any immediate danger. You can take your time with them but dont let them get shot in that status as thay go eather instantly to bleed out or to critical status. Those guys you can recognise by blood on thay uniform. No fanfare like limping or anything like that, just blood on the shirt. Provide them with medical care before sending them to combat. You can also abandon process of healing that wounded IF and ONLY IF ther is critical wounded OR bleeding one.

Flesh Wound: Last place but only if you got nothing to do...

Those are intresting ones. You can still get shot from a pistol from VERY long range and recive damage but this type of damage is light enough that does not color the shirt. Its hard to know who got Flesh Wound as thay look like normal healthy soldier. Another thing is that when you healing "Normal" wounded (Those with blood) thay will go to this status BUT! Those guys fall FASTER then more healthy soldier so heal up fully every single wounded you have or you gonna have twice as much work and twice as faster.

Alright. Now to give small "Cheat Sheet" on who to go first and who goes last (It also can serve as tier of wounded!).

Critical > Bleeding > Wounded > Flesh Wound
Part Five: Medical Tactics
Yes, we use those too.

If you are part of assault squad charging to enemy position, stay behind them.

If you are part of defense squad, stay behind them.

If there is two medics in squad, one take left side other takes right side.

If there more then two medics in squad, One takes left side, other takes right and rest keeps on the back as to reinforce other medics if more wounded show up.

Never but absolutely NEVER stay close to each other. It only takes one grenade/Mortar/HMG fire/Drive-By to kill all those who are right next to each other.

You are allowed to set up a triage center in Field/Base/Town. Despite having medics, there is always some people who will be overlooked or they went out of sight yet still need medical care. Triage center will allow soldiers to go there and being patched by medic who is stationed there. As long as they know where it is...

In organized groups, if there are two medics, they can split roles between themselves. One medic takes revive role (Takes care mostly with critical wounded) and the other carry's on with healing (Using mostly first aid on wounded). This tactic allows for better control of medics that are in danger, there are situations where two medics die shortly after each others death because they ware reviving people, with this now only one medic can go down but other is still safe and can go back to all round medic duty. But then if you in revive duty you MUST tell those who fall to go and report to medic who provides first aid attention. (This tactic of splitting medic job to two medic's has been made by [75th] John Smith)
Part Six: Classes
So. Time to tell about "Sub-Classes" we have for medics. This one gona be short.

Full Time Medic. AKA: Medic:
Its a lad who carry Trauma kit AND First aid and his job is to save as many lifes as possible. His priority list shuld look like this: First: Critical. Secend: Bleeding. Third: Wounded.

AidMan:
This one has only First Aid in terms of healing others. So he can still take part in combat with any primery weapons. But his job is only to patch up WOUNDED soldiers that still stand. DO NOT ATTEMPT TO REVIVE CRITICAL WOUNDED!

But it is advisible to attempt to slow down bleeding time (Empty hands and hold left mouse button) but remember to have hands empty if you plan on doing that!

First Responds(Still working on the name):
FR job is to revive critical wounded. This one can work well with combination of AidMan as of, FR runs to critical wounded, revives him and goes to another critical while fresh revived one goes to AidMan.
Part Seven: Logistic
This part is about making one Medic becoming part of logistic team. Most of the time thankless job but its needed.

If there is many medics but not enough medical supplies as most officers are interest in mortar, shells and soldier supplies. Most of the time, front lines run out of medical supplies (Because of multiple medics being deployed, Medics being killed and people who steal medical gear to make more Basic materials...) 

When that happens, there is need to make dedicated medical supplier. You can ask logistic people to help you with it or one medic can become a medical supplier and produce medical gear in hospital and ask logistic to transport them to front lines.
Part Eight: Last Words
Medics job most of the time is thankless and if you try to save critical wounded enemy soldier but your team mates decides to kill that person with cold blood because "War is about killing", then remember this: 

War is NOT about killing. Sometimes it's about killing, yet sometimes its about saving lives. Medic job is not about to earn glory in healing or making people make songs about us. Its about to save others, take pride in helping and healing people. Because seeing them alive and seeing people happy because they can live for a longer time its reward on its own.

Stay safe and stay alive.

38 Comments
EMA 16 Apr @ 5:31pm 
Legend
Mikalent 14 Aug, 2024 @ 4:59pm 
@ Harrison, as a logi Runner, you have to realize we want to give medics all the supplies they need, but it simple isn't feasible. Yes you burned through 10 plasma and 15 bandages in no time, but if you take all of that every time, 8/10 you are killed before you use up all your supplies, and you can't always recover the dropped gear. Better to go in with less, and come back as you need, now that doesn't mean 1 bandage and 1 plasma, but you have to be reasonable.
skyridermaster 18 Jul, 2024 @ 1:34pm 
I'm surprised that this hasn't been added, BUT! If you plan on picking up a critical soldier to move them to safety, PUT YOUR EQUIPMENT AWAY BEFORE YOU GET TO THEM. Picking up critical soldiers is instant if your hands are empty, so you can start running with the wounded that much faster. That 2-3 seconds of standing still while stowing your equipment is a death sentence, so being able to grab them and run is vital to rescue under fire.
Mayor Defacto 8 May, 2024 @ 2:56am 
Thanks bro.
moosepelt 6 Aug, 2023 @ 10:28pm 
There are times when you'll have to break the rules, war is hell. A couple times supplies were so incredibly low that I only had enough supplies to stop people from bleeding out. I figured 10 wounded soldiers was better than 2 fully healed lads at the time. Eventually I didn't even have enough bandages for that so I picked up a rifle I got off a corpse to fight since it was clear we were about to get overrun.
Harrison 15 Jul, 2023 @ 12:49am 
Load out really depends on the situation in my opinion. How close is the front line to base? How many other medics? Does the enemy have artillery? Is the front line defined, flanks secure?

Whilst I agree with people saying only take a couple bandages and plasma to ease the burden of logistics. I've had it a few times I'm the only medic and the front line is a trek. No enemy artillery and a defined line. I've used 10 plasma and 15 bandages in no time at all safely behind everyone and had to go back to resupply several times.

I'd also mention looting everything everywhere. Always find gas masks, radios and medic supplies. Most bodies have one bandage on them. Radio is always good to have so you can stay safe and know where friendly soldiers that may need healing are.

Completely agree though, as a medic you must stay alive. Don't risk your life to grab a critically injured person in the middle of no-mans land, let other infantry bring them back to you.
Bread 10 May, 2023 @ 6:51am 
Okay, in general, this is a fine guide. But there is 1 part of it that I hate. Supplies.

Is this guide to blame for people running around with 10 plasma? 10 bandages? Because that's an absolutely insane take. AT MOST 5 plasma. 5 bandages.

This is basically just encouraging people to waste supplies. "Reload" your kits, then set out with 5 spare bandages and 2-3 plasma, and that will be enough 95% of the time.

I've come across way, way too many medic corpses, friendly or otherwise, absolutely overflowing with kit. Thanks for the resupply, I guess, but it's just complete overkill. And most of it is going to end up despawning rather than resupplying anyone.

Think of your logi, and moderate yourself. If you actually live long enough to make it through 6 bandages and 3-4 plasma, then you can just go back and get more.
Tophat, A Dumb Furry 26 Feb, 2023 @ 9:44pm 
Just a little observation from my time playing medic: The ABSOLUTE minimum time to revive someone is 3 seconds, Any less and they will die, Although reviving someone on 3 seconds will require you to be extremely fast, as any delay can result in them dying while doing the revival animation.
AlphaHawk59 12 Nov, 2022 @ 2:39pm 
Thay-nk you for the guide
UsedDentalFloss 22 Aug, 2022 @ 2:55pm 
I wish I read this BEFORE I decided to pick up some Medic fatigues. Unfortunately some of us learn through trial and error.

Still, good work though! Can't believe the amount of medics I see running around in big groups to work on the same person. I usually try to get away from them, work on other people. Unfortunately there's sometimes like a "pack mentality".

For the love of god, if you're reading this, and you're one of those medics who feels the need to be RIGHT UP with other medics? Stop it. Stop it now. Go on your own, find wounded soldiers in need.