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Nevertheless, this isn't one of my more serious maps, even though it does contain a puzzle.
In Portal 1, the beam had a speed that had a noticable delay. In Portal 2, they made it the beam travel the speed of light, or near-instant in practical purposes. Portal 1 it is easier to perform the trick and gets even easier as distance increases. Portal 2, near impossible, probably for good reason as the focus shifted from trying a new game mechanic to creating intricite puzzles that should use logical techniques rather than programming quirks.
What you're describing is a variation on portal standing that I call "portal throwing." I've abused it in the same place that you have. Afaik, "portal throwing" is not possible in Portal 2.
Basically all you're doing is standing on the edges of portals. It's not a speedrunning or major glitch technique, and it is indeed easier to execute in Portal 1 than it is Portal 2. I just thought players might enjoy a bit of a challenge. Good thing this test doesn't require the carrying of a cube through portals.