Stellaris

Stellaris

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(4.1) Warhammer 40K - Tyranids
   
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File Size
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72.839 MB
11 Sep, 2024 @ 2:26am
30 Sep @ 9:46pm
14 Change Notes ( view )
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(4.1) Warhammer 40K - Tyranids

Description
10/1/2025 Consume World decision is fixed and is back. (The Tyranid civic "Hive Mind" is required to get the decision)

All credit goes to Deathwing for the mod's content. Original mod can be found
here
Credit also to The Wandering Modder and his Devouring Swarm mod (it helped me greatly in understanding what to do to fix the consume world decision.


Original Description


The Tyranids, also known as The Great Devourer are an extragalactic alien race, whose sole purpose is the
consumption of all forms of genetic and biological material in order to evolve and reproduce. Tyranid technology is based entirely on biological engineering. Every function is carried out by living, engineered creatures, each of which collectively forms the Hive Fleet, directed by a single Hive Mind.

Check out my Tyranid Advisor mod!

Overview
This mod adds a couple of tyranid portraits for use in consuming your very own galaxy.

The artwork is not mine, they're taken from Warhammer 40,000: Battlesector, a nice little turn-based game you should definitely check out.

Features

- A custom background
- Custom namelist
- Flag
- Music
- City Set
- Custom greeting sounds (from Too Many Voices mod for Gladius, credits to TOFFster)
- Custom Hive World origin
- Consuming worlds planetary decision (Requires Hive Mind civic)
- Custom armies

Recommended Shipsets
Swarm Ship Set (also Colourable Swarm Ships)
Arkchitecture Shipsets
47 Comments
Typhez  [author] 27 Sep @ 9:47am 
@Amaury perhaps one day when I get to figuring out how to fix it
Amaury 27 Sep @ 9:11am 
Hey there, I was just wondering if the ability to consume worlds will be eventually coming back? Loved that feature. Thanks!
Typhez  [author] 3 Jul @ 2:10am 
@爱吃鼠鼠的猫 They should be able to take it or mod it in now, and non-tyranids shouldn't be able to take it.
爱吃鼠鼠的猫 2 Jul @ 8:44am 
Can the species traits of Tyranids still be selected by AI
Typhez  [author] 9 Jun @ 8:40am 
@JP AI shouldn't be able to select it now
JP 8 Jun @ 10:48pm 
Can you lock the tyranid trait to be only at game start if possible?

Non-Tyranid AI keeps on getting it.
snow mexican 2 Jun @ 9:17pm 
PSA: @AT if you read the mod description you would see that that Typhez has very minimal modding know how, you have stated before that the consume world decision doesn't work, it will probably remain that way until he states otherwise. He will at some point once he figures it out get it working and fixed but please stop spamming and deleting comments on here there is no need for it, please and thank you.
Abathur 2 Jun @ 2:40pm 
@Typhez Does the consume world decision work?
kkyriakos16 30 May @ 10:06am 
@Typhez it doesnt show me any ship designs for me to build as the Tyranids, is that a bug?
Abathur 25 May @ 11:04am 
@Typhez does the consume planet civic turn the planetinto a barren world? And if it does could you make it so that you get food instead of minerals from consuming a world? I'll pay you.