Stellaris

Stellaris

235 ratings
Hydra's More Civics
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File Size
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1.025 MB
17 May, 2024 @ 5:48pm
30 Sep @ 3:47am
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Hydra's More Civics

In 1 collection by kroun
More Everything
16 items
Description
This mod adds 14 new civics!
All are made to be as flavorful and unique as possible.

This mod overwrites only the colossus ascension perk.

Compatibility
This mod does not overwrite any vanilla files.
When used with Ethics & Civics: Bug Branch the requirements for some civics will change to reflect the new ethics and authorities.

The civics in this mod behave correctly for any corporate authorities from the following mods:
Ethics & Civics: Bug Branch
Ethics and Civics Alternative - FunEFork
More Corporate Authorities for 3.x

Translations

Russian by Rusaftobus

French by Stern

Simplified Chinese by 卡尔文迪斯梅特

Thanks To
Trueamalgamatedbeast for the Labour Experimentation Civic

[discord.gg]
Popular Discussions View All (3)
22
29 Sep @ 6:17pm
PINNED: Bug Reports
kroun
7
25 Oct, 2024 @ 1:52pm
PINNED: Suggestions
kroun
0
25 Jun @ 7:34am
l_russian
tzverg
122 Comments
Rybnik Roman 9 Oct @ 7:24am 
nice mod, however world crackers origin is too strong in my opinion due to those reasons:
-cracking barren planets gives ridiculous amounts of alloys and minerals in the early game
-due to mining stations cracked worlds generate even more minerals, making it so the miner debuff is insignificant in most of the playstyles
-if a hydrocentric empire has this civic, it can convert the world cracker to a deluge machine, basicly providing a free and faster way to terraform planets along with the ability to ignore almost all planetary armies in offensive wars
here are a few of my ideas to balance it out:
-cracking planets gives less alloys and minerals
-a debuff to the efficiency of mineral mining stations
-not allowing to change the design of the collosus (kind of like ships granted from anomalies)
it also doesn't make a lot of narrative sense that it's not exclussive with mining guilds and subterrean civilization
Exan_Flo 14 Jul @ 3:11pm 
purifiers should not be able to have sapient eaters
Red Skull 9 Jul @ 2:59pm 
Ambusher civic seems to not give the ambusher trait to pops
Athena 7 Jul @ 6:53pm 
Updated to 4.0?
Zelida 5 Jul @ 4:37am 
The Selection Process civic seems to not be working properly, it is not adding the building the start of the game or when moving capitals. I think the issue lies with the events not firing properly but I'm too amateurish at modding to say for sure.
I went back a few versions to figure out when the issue started and it appears to be since 4.0.15
tzverg 25 Jun @ 7:35am 
CzNeutron 23 May @ 7:15pm 
The civic selection process can have you stuck in a repeatable tech loop of a single tech if you get into the second version of it, as it seems to have an insane weight to give the next version of itself. Im in a loop where I can only research Flash coolant in physics, transgenic crops in society and fortified core layers in engineering. No other tech, not even a different repeatable shows up
kirb 20 May @ 12:59pm 
Autonomous warships seems ridiculously overpowered, holy jesus.