CaptainBigButt
CaptainBigButt
Florida, United States
Hiya. I've been working with Source since 2006. I created a workaround to adjust the proportions on playermodels for Source in 2014 which just exploits source's animation blending system. I also accidentally created a shadow effect now used on Shadow Miku while messing around with a friend. I have all kinds of other experiments and features that never saw the light of day and were either never finished or were scrapped such as limping animations, responsive voices, responsive animations and face flexes, a system for manual eye saccades, and more. I also worked on a custom unreleased shader in Unity for VRChat that attempted to handle proper toon / anime shading, though I'm not much of a programmer so it was a miracle that it worked as well as it almost did.

Need help working on workshop content or having issues with one of mine? I'll always do my best to help you troubleshoot one of my addons. I don't mind helping with modding questions as well but keep in mind I don't use blender at this time so I can't help with any specifics regarding it!

NOTE: Please leave a comment when adding me on steam with the reason you're adding me. I've always been open to accepting nearly all friend requests but I've also had hundreds of people add me over the years that have never said a single word to me, leading to a bloated friends list.

My Discord is CaptainBigButt#9180, however I tend to only accept people more openly on Steam where I can organize people and keep Discord for friends.
Hiya. I've been working with Source since 2006. I created a workaround to adjust the proportions on playermodels for Source in 2014 which just exploits source's animation blending system. I also accidentally created a shadow effect now used on Shadow Miku while messing around with a friend. I have all kinds of other experiments and features that never saw the light of day and were either never finished or were scrapped such as limping animations, responsive voices, responsive animations and face flexes, a system for manual eye saccades, and more. I also worked on a custom unreleased shader in Unity for VRChat that attempted to handle proper toon / anime shading, though I'm not much of a programmer so it was a miracle that it worked as well as it almost did.

Need help working on workshop content or having issues with one of mine? I'll always do my best to help you troubleshoot one of my addons. I don't mind helping with modding questions as well but keep in mind I don't use blender at this time so I can't help with any specifics regarding it!

NOTE: Please leave a comment when adding me on steam with the reason you're adding me. I've always been open to accepting nearly all friend requests but I've also had hundreds of people add me over the years that have never said a single word to me, leading to a bloated friends list.

My Discord is CaptainBigButt#9180, however I tend to only accept people more openly on Steam where I can organize people and keep Discord for friends.
Currently In-Game
Stellaris
Featured Artwork Showcase
Modified Normals Test
37
S&Box Progress
Hitboxes and physica have been implemented, though more work needs to be done. Jigglebones work as well. Everything needs tweaking / refining but most things are in place and I'd consider progress to be great.


https://i.imgur.com/5xKjuOI.mp4
https://i.imgur.com/wyGrJvK.mp4
Screenshot Showcase
skin variants: full set (+rigged)
23 13 2
Artwork Showcase
Ported Models Showcase (circa 2015)
107 8 5
Recent Activity
1,380 hrs on record
Currently In-Game
15.4 hrs on record
last played on 30 Aug
655 hrs on record
last played on 26 Aug
AdamJEsquivel 7 Sep @ 7:17am 
i'm just a beginner at blender, so I don't know which way to rotate the bones
CaptainBigButt 6 Sep @ 10:18pm 
Some of the bones for the L4D2 skeletons have different orientations / rotations. You may need to rotate the bones.You may need to rotate some of the bones.
AdamJEsquivel 6 Sep @ 3:15pm 
I need help with porting a gmod playermodel to l4d2, the feet stick upwards and the fingers aren't in the correct place.
DamienKirisame 23 Jul @ 2:39pm 
Hi! I've been trying to learn how to port MMD models over to gmod and I think I'm really close. I can use the model in SFM but I don't understand how to add physics to the model to make a ragdoll and I'd appreciate if you could walk me through the process of creating the physics smd and compiling everything together
CaptainBigButt 11 Jul @ 10:50pm 
I've modded for source, it's just that I'm more so retired when it comes to making my own mods. I'm still open to helping anybody that asks, though.
AgentAle47 10 Jul @ 10:36am 
Hey! I know you’re not really into modding for source (I think?) but i would be happy to ask for your knowledge, if needed, just name your price! :)