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⠀⠀⠀⣠⠴⠋⣡⠴⠛⠉⠙⠶⣌⡳⡆⢰⣚⡴⠞⠉⡉⠓⠮⣌⠓⠦⡄⠀⠀⠀
⠀⣠⠞⡁⠒⠉⠄⠂⢄⡡⣌⢠⠈⡙⢽⠷⠉⢁⡄⣡⡄⣁⠂⠌⠙⢂⠉⢷⣀⠀
⢰⠁⢂⠐⡈⠐⣈⡴⠋⠉⠈⠉⢳⡀⢸⡇⢨⠞⠉⠁⠈⠓⢬⡀⢁⠂⠌⡀⢉⠆
⢸⡈⢄⠂⠄⠡⣾⠁⠀⠀⠀⠀⠀⠑⠾⠳⠎⠀⠀⠀⠀⠀⠈⡷⠀⠌⡐⢠⠃⠆
⢸⢌⠢⣁⠊⠄⢿⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⠿⠀⢒⠈⢆⡌⠃
⢸⡌⠲⢄⠣⡈⠌⢷⡄⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣠⡞⠃⡈⢆⠩⢆⡜⡁
⢸⡜⡱⢊⠴⡁⢆⠠⢉⠳⢤⡀⠀⠀⠀⠀⠀⠀⣀⠴⢊⠡⠀⢆⠱⣈⠇⡎⡴⡁
⢸⡜⡳⣭⢖⣡⢎⣐⣂⣄⠂⡉⠱⢦⣀⣀⡶⠋⢁⠂⣄⣂⣍⢦⡱⣬⢞⡼⣱⠁
⢸⣼⠋⠁⠀⠀⠀⠀⠉⠈⠛⠳⢆⣄⡻⣞⢠⡴⠞⠛⠉⠉⠀⠀⠀⠀⠉⠳⣇⡃
⠀⠀⬛🟥🟥⬛⠀⠀⬛🟥🟥⬛⠀
⬛🟥🟥🟥🟥⬛🟥🟥🟥🟥⬛
⬛🟥🟥🟥🟥🟥🟥🟥🟥🟥⬛
⬛🟥🟥🟥🟥🟥🟥🟥🟥🟥⬛
⠀⠀⬛🟥🟥🟥🟥🟥🟥🟥⬛⠀
⠀⠀⠀⠀⬛🟥🟥🟥🟥🟥⬛⠀
⠀⠀⠀⠀⠀⠀⬛🟥🟥🟥⬛⠀
⠀⠀⠀⠀⠀⠀⠀⠀⬛🟥⬛⠀
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⬛
I'm trying to edit a model that has been split in 19 meshes, 177k vertex in total.
The .qc has the bodygroups lines, which means, it has been split. but Crowbar stils says too many vertex.
I've decompiled and compiled the model without doing any edit and it's the same error. How was compiled then?
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⡠⣚⣥⣤⠀⠀⢀⡷⠔⠒⠒⠲⠦⡀
⠀⠀⠀⠀⠀⠀⠀⠀⢀⢎⣾⣿⠟⠁⡠⠖⣡⣶⣶⣶⠀⠀⠀⡇
⠀⠀⠀⠀⠀⠀⠀⡔⣱⣿⠟⠁⡠⠊⣠⣾⣿⡿⠟⠁⠀⢀⠌
⠀⠀⠀⠀⢀⠔⠉⠀⠀⠀⠀⠉⠀⠘⠛⠛⠁⠀⣀⠤⠚⠁
⠀⠀⠀⡔⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠙⢯⠁
⠀⠀⡸⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢱
⠀⣰⠁⠀⣤⡄⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠹ 𝙃𝘼𝙑𝙀 𝘼 𝙉𝙄𝘾𝙀 𝘿𝘼𝙔
⢰⠃⠀⠀⠛⠁⠐⠂⠀⣿⡗⠀⠀⠀⠀⠀⠀⠀⢹
⠈⢧⣠⣾⣷⣦⣠⣶⣿⣿⣦⠀⠀⠀⠀⠀⠀⠀⡇
⠀ ⠀⣿⣿⣿⣿⣿⣿⣿⣿⣿⠀⠀⠀⠀⠀⠀⡰
⠀⠀⠈⢿⣿⣿⣿⣿⣯⡉⠉⠉⠒⠲⢤⡔⠁
⠀⠀ ⠀⠈⠻⣿⣿⡿⡋⠉⠓⠦⡄⠀⠀⠉⢫⠉⡆
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⢢⠤⠤⠜⠀⠀⠀⠀⡗⠁
⠀ ⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⢇⡀⡖⠒⠒⠤⣀⠇
⣿⣿⣿⣿⣿⣦⠀⠀⠀⠀⠀⠀⠀⠀⢀⣤⣄⡀⠀⢻⣿⣿⣿⣿⣿
⣿⣿⣿⣿⣿⣿⣇⠀⠀⠀⠀⠀⠀⠀⠸⣿⣿⣿⠃⢰⣿⣿⣿⣿⣿
⣿⣿⣿⣿⣿⣿⣿⣆⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣼⣿⣿⣿⣿⣿
⣿⣿⣿⣿⣿⣿⣿⣿⡆⠀⠀⠀⠀⠀⠀⢶⣶⣶⣾⣿⣿⣿⣿⣿⣿
⣿⣿⣿⣿⣿⣿⣿⣿⣧⠀⢠⡀⠐⠀⠀⠀⠻⢿⣿⣿⣿⣿⣿⣿⣿
⣿⣿⣿⣿⣿⣿⣿⣿⣿⡄⢸⣷⡄⠀⠣⣄⡀⠀⠉⠛⢿⣿⣿⣿⣿
⣿⣿⣿⣿⣿⣿⣿⣿⣿⣇⠀⣿⣿⣦⠀⠹⣿⣷⣶⣦⣼⣿⣿⣿⣿
⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣼⣿⣿⣿⣷⣄⣸⣿⣿⣿⣿⣿⣿⣿⣿
⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿
⣿⣿⡿⢛⡙⢻⠛⣉⢻⣉⢈⣹⣿⣿⠟⣉⢻⡏⢛⠙⣉⢻⣿⣿⣿
⣿⣿⣇⠻⠃⣾⠸⠟⣸⣿⠈⣿⣿⣿⡀⠴⠞⡇⣾⡄⣿⠘⣿⣿⣿
⣿⣿⣟⠛⣃⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⣿⣿⣿⣿⣿