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As for the trader part, I don’t have much to say, personally liked her voice, but meh it subjective
Have a random clip of some stalkers. https://www.youtube.com/watch?v=o_3SNRfiYsw
FP's have I think a 66% chance to spawn pre-raged which can throw absurd wrenches dependant on where they spawn at.
Stalkers aren't so much stalking you as they are annoying roadblocks that you walk face-first into if kiting, just like crawlers instantly stopping you in your tracks like a brick wall.
Sirens are arguably underpowered, especially in comparison to any previous iteration of them both from KF1 and from the KF2 beta period and slightly beyond. Meanwhile husks have been largley buffed, and suffer from some animation issues that cause stumbles not to actually interrupt their flamethrower damage. Aside from being able to death-nuke you within half a second of coming around a corner.
As for remove the trader part, why tho?
Perk reworks make sure that PVP balance is entrenched into the PVE now.