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State of Decay Modding Crew SoDModding
STEAM GROUP
State of Decay Modding Crew SoDModding
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22 September, 2013
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Rev.Slagrath 4 Dec, 2013 @ 10:59am
Progress on HUD issues with Eyefinity/multi-monitors?
Not a whole lot of attention being paid to this issue yet, but there are some promising commands listed above in Phacops sticky topic that might be pertinent.

http://gtm.steamproxy.vip/groups/stateofdecaymodding/discussions/0/864980278018998595/

commands such as:

lookFOV

aimFOV

pl_force_aim

uI_player_aim

these commands possibly hold a clue as to how to fix the HUD being misaligned when in multi (3) monitor mode. This is a fairly common issue facing those of us who use Eyefinity and other methods, which is why I'm hoping for a fix from the Flawless Widescreen guys...


Here are links to two other forum threads where this is being discussed, just to keep it all in one spot (for myself if nothing else!)

over at Flawless Widescreen:

https://www.flawlesswidescreen.org/node/193

and elsewhere here on steam

http://gtm.steamproxy.vip/app/241540/discussions/0/864979455475117824/

there's also a thread on Undead Labs official forum, which seems to be down at the time of this posting.

I guess the point of this post is to keep the issue at the forefront, and see if anyone else is working on a fix. I'm going to tinker around with it at some point perhaps, but time is not on my side unfortunately....

anyone taking this on?






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Not anything I'm interested in dealing with personally, sorry :/
There are plenty more codes in the executable that I didn't post, by the way. Was just a "Hey, over here!" kind of thing.
Nox Deleo 9 Dec, 2013 @ 10:15am 
I did some digging with this today, but my lack of experience with Flash is holding me up. There's a load of .gfx files for the hud which I had a go at decompiling/looking at. There seems to be a Constraints.as file embedded in class3hud.gfx, which has layout/scaling functions. It looks to me like this is what would need tweaking to fix the HUD for non 16:9 aspect ratios, but it needs someone more familiar with Flash/ActionScript to implement it, since the whole thing is doing my head in atm.
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