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pls add settings for fps
Good: Tell, Revolt, Market (with old objectives) and Station.
Bad: Siege, because it's one sided for Security, Verticality because it's too large for 5v5.
Siege used to be the de_dust2 of Ambush comp. We used to have PUG nights just like we do now, but for ambush. We'd have 50-60 people show up to scrim on Ambush.
I am attaching my old old VIP maps that I saved before the maps were changed/remove. You will need to make sure the MAPNAME.TXT file is named correctly for each map version to work. Simply copy paste the original MAPNAME.TXT and change it's name appropriately.
{LINK REMOVED}https://www.mediafire.com/folder/9eyz9hg5r5hk9zc,rv8rcim0cmpyspc,kdpre0enpn53s48,60qcy9ukdvumb6h,0tc1gcboh85c9x1,k67uzod1b7b6n0r,rpav2eaa92560va,6mjzpc3zd5mxrdm,2p63ylmbei5j22l,eyp67u8r83fs7qq,9v6q25z35m6k19o/shared
Copy the Jan 2014 layout for Siege, Ministry (the exits were outside by tank hole), Heights was okayish, District was ehhh.
I think Verticality and Revolt are pretty good in their current form? Someone correct me if I'm wrong.
Verticality, Revolt, Siege, Ministry, Market, Heights(maybe), District (ehhhh)
Dry Canal could work as well but you need the exit's quasi close or else the strategy sucks because defense is split between 2 points and offense just all in's a point.
Embassy could work as well.
To be a good ambush map you need:
1. Multiple routes
2. Two exits that are not too far away from one another but not too close either
Too close and it makes it too easy to defend, too far and it's too hard to defend.
I haven't scrimmed on ambush in forever though so I'm sure some other more season players would have good advice.
Maps like Heights, District or Siege would be really not fun to play because of their size, side unfairness (Siege especially) or just being too complex (looking at your District...). So please dont fuck up and make good choises. Listen to community.
PS: Give us some info on Day Of Infamy. I have the closed alpha and its awsome, so I want to know when I will be able to buy it and f*cking know what was added with new updates.
I disagree with Panj being fair for both sides. Panj would require 1. proning the entire way or 2. mult smoke strats (4+ smokes). Panj is defense sided.
Panj is NOT better than Heights, District, or Siege. Even district is better than panj.
I don't understand why you are asking about day of infamy in INS comp alpha? Go ask that question in the Day of Infamy forum or on reddit. This is a focused group/discussion on Insurgency competitive Alpha
Which is kandagal, contact and maybe one of the best ambush maps: drycanal.
The thing is, noone ever played ambush back than, played some on station, siege and market. It was... weird. I can just imagine that contact, kandagal and drycanal can be pretty neat ambush maps because they are larger, have multiple routs (routes, not just lanes) and there is almost no spot where you can scout vip moving.
Check this about Contact/ Kandagal
On top of what Link has already said, as a more recent Ambush player, I'd like to add that Embassy works fairly well as an Ambush map (simply due to the different routes and chokepoints).
But yeah, everything Link said, support.
Oh, and Market used to be one of the best Ambush maps out there, until the spawn points were changed. Please, if they were returned to how they used to be, they'd be much better.
Also, maybe play with the idea of 5v6, 6v7 etc with the VIP being the extra man.
e.g. Tell was like, VIP can sprint to the one extraction point at the ruins and make it when the top spawn security guy has no clue how to do it right... Siege was also a fastpaced map.
Shall there be different styles per map or shall it all be same (slowly or fast paced).
Because I see problems with less experienced players being VIP and taking too much time here and there, whilst enemy team is rushing him.