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Insurgency Competitive Testing INSCOMPTEST
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Insurgency Competitive Testing INSCOMPTEST
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26 May, 2016
Mikee 7 Jul, 2016 @ 9:39am
Suggestions for 5v5 Ambush layouts
Hey everyone,

Happy to see you're all excited about the Alpha and have been shooting ideas around. We've had our eyes on all your feedback, and we're discussing a lot of things internally. This is just how we envisioned the Alpha working, so please keep talking, making suggestions, and spitballing.

That all being said, we'd like to get a little more feedback on a specific area. As we've said before, we want to try and create a 5v5 competitive mode out of Ambush, but we don't feel our current layouts would work well for such a player count.

We'd like to hear from you guys on what maps you feel are appropriate for Ambush, what maps aren't, and what layouts you think we should try.

Right now we are focused purely on figuring out layouts. Obviously there are a lot of elements in play, but we want to talk about layouts first. So draw up some maps, discuss amongst yourselves, and let us know what you think.

Thanks
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Showing 1-15 of 24 comments
Heval 7 Jul, 2016 @ 9:43am 
fps :D is low add more settings like very very very low :D
pls add settings for fps
ImUrBoss 7 Jul, 2016 @ 9:43am 
Sounds like a great idea. I would think that larger maps make better Ambush maps, rather than small maps. Thats all I can think of ATM. Map examples would be Peak, Sinjar, and Heights.
LetYourNutsHang 7 Jul, 2016 @ 9:44am 
Can't think of any maps good for a 5v5 ambush. In a 5v5 layout, the VIP would be easily be spotted since VIPs usually stick with their team.
LetYourNutsHang 7 Jul, 2016 @ 9:45am 
Originally posted by TAW | ImUrBoss:
Sounds like a great idea. I would think that larger maps make better Ambush maps, rather than small maps. Thats all I can think of ATM. Map examples would be Peak, Sinjar, and Heights.
Yes those are nice maps, maybe not sinjar for ambush
Last edited by LetYourNutsHang; 7 Jul, 2016 @ 9:45am
Micman123456 7 Jul, 2016 @ 9:48am 
Imo

Good: Tell, Revolt, Market (with old objectives) and Station.

Bad: Siege, because it's one sided for Security, Verticality because it's too large for 5v5.
ttv.LinkyPoo 7 Jul, 2016 @ 9:58am 
Ambush was what we played competitively from January 2014 to April 2014. The only reason we stopped playing Ambush was because the maps were destroyed or plain removed for no reason.

Siege used to be the de_dust2 of Ambush comp. We used to have PUG nights just like we do now, but for ambush. We'd have 50-60 people show up to scrim on Ambush.

I am attaching my old old VIP maps that I saved before the maps were changed/remove. You will need to make sure the MAPNAME.TXT file is named correctly for each map version to work. Simply copy paste the original MAPNAME.TXT and change it's name appropriately.

{LINK REMOVED}


Copy the Jan 2014 layout for Siege, Ministry (the exits were outside by tank hole), Heights was okayish, District was ehhh.

I think Verticality and Revolt are pretty good in their current form? Someone correct me if I'm wrong.

Verticality, Revolt, Siege, Ministry, Market, Heights(maybe), District (ehhhh)

Dry Canal could work as well but you need the exit's quasi close or else the strategy sucks because defense is split between 2 points and offense just all in's a point.

Embassy could work as well.




To be a good ambush map you need:

1. Multiple routes
2. Two exits that are not too far away from one another but not too close either

Too close and it makes it too easy to defend, too far and it's too hard to defend.

I haven't scrimmed on ambush in forever though so I'm sure some other more season players would have good advice.
Last edited by ttv.LinkyPoo; 7 Jul, 2016 @ 10:17am
Andbrew 7 Jul, 2016 @ 10:35am 
Maps like Ministry, Market and Panj would be perfect for Competitive because they are fair for both sides (Ministry especially), medium sized and fun.
Maps like Heights, District or Siege would be really not fun to play because of their size, side unfairness (Siege especially) or just being too complex (looking at your District...). So please dont fuck up and make good choises. Listen to community.
PS: Give us some info on Day Of Infamy. I have the closed alpha and its awsome, so I want to know when I will be able to buy it and f*cking know what was added with new updates.
ttv.LinkyPoo 7 Jul, 2016 @ 10:50am 
Originally posted by MadMan:
Maps like Ministry, Market and Panj would be perfect for Competitive because they are fair for both sides (Ministry especially), medium sized and fun.
Maps like Heights, District or Siege would be really not fun to play because of their size, side unfairness (Siege especially) or just being too complex (looking at your District...). So please dont fuck up and make good choises. Listen to community.
PS: Give us some info on Day Of Infamy. I have the closed alpha and its awsome, so I want to know when I will be able to buy it and f*cking know what was added with new updates.

I disagree with Panj being fair for both sides. Panj would require 1. proning the entire way or 2. mult smoke strats (4+ smokes). Panj is defense sided.

Panj is NOT better than Heights, District, or Siege. Even district is better than panj.

I don't understand why you are asking about day of infamy in INS comp alpha? Go ask that question in the Day of Infamy forum or on reddit. This is a focused group/discussion on Insurgency competitive Alpha
mr.pink 7 Jul, 2016 @ 12:00pm 
As I worked on an asymmetrical theater for ambush/elimination I was really hyped about the new maps back than.

Which is kandagal, contact and maybe one of the best ambush maps: drycanal.
The thing is, noone ever played ambush back than, played some on station, siege and market. It was... weird. I can just imagine that contact, kandagal and drycanal can be pretty neat ambush maps because they are larger, have multiple routs (routes, not just lanes) and there is almost no spot where you can scout vip moving.

Check this about Contact/ Kandagal
Last edited by mr.pink; 7 Jul, 2016 @ 12:17pm
BL0oF 7 Jul, 2016 @ 3:20pm 
Originally posted by v.Link:
Ambush was what we played competitively from January 2014 to April 2014. The only reason we stopped playing Ambush was because the maps were destroyed or plain removed for no reason.

Siege used to be the de_dust2 of Ambush comp. We used to have PUG nights just like we do now, but for ambush. We'd have 50-60 people show up to scrim on Ambush.

I am attaching my old old VIP maps that I saved before the maps were changed/remove. You will need to make sure the MAPNAME.TXT file is named correctly for each map version to work. Simply copy paste the original MAPNAME.TXT and change it's name appropriately.

{LINK REMOVED}


Copy the Jan 2014 layout for Siege, Ministry (the exits were outside by tank hole), Heights was okayish, District was ehhh.

I think Verticality and Revolt are pretty good in their current form? Someone correct me if I'm wrong.

Verticality, Revolt, Siege, Ministry, Market, Heights(maybe), District (ehhhh)

Dry Canal could work as well but you need the exit's quasi close or else the strategy sucks because defense is split between 2 points and offense just all in's a point.

Embassy could work as well.




To be a good ambush map you need:

1. Multiple routes
2. Two exits that are not too far away from one another but not too close either

Too close and it makes it too easy to defend, too far and it's too hard to defend.

I haven't scrimmed on ambush in forever though so I'm sure some other more season players would have good advice.

On top of what Link has already said, as a more recent Ambush player, I'd like to add that Embassy works fairly well as an Ambush map (simply due to the different routes and chokepoints).

But yeah, everything Link said, support.

Oh, and Market used to be one of the best Ambush maps out there, until the spawn points were changed. Please, if they were returned to how they used to be, they'd be much better.
Last edited by BL0oF; 7 Jul, 2016 @ 3:25pm
ttv.LinkyPoo 7 Jul, 2016 @ 3:52pm 
Oh i forgot Tell, BBQ said that Tell is actually pretty decent for ambush
OmniBloke 7 Jul, 2016 @ 6:10pm 
In the spitballing spirit: I think each map would have to be optimized for proper number of players. For example, Station might be good for 5v5 but Tell would require 6v6 or 7v7.

Also, maybe play with the idea of 5v6, 6v7 etc with the VIP being the extra man.
mr.pink 8 Jul, 2016 @ 12:45am 
As I checked the ambush layouts of the maps back in April I realized, that some maps have a layout where you can only slowly advance to the extraction points, some maps also offer a proper sprint of VIP and mates with pistols. I guess the question is which playstyle is favoured.

e.g. Tell was like, VIP can sprint to the one extraction point at the ruins and make it when the top spawn security guy has no clue how to do it right... Siege was also a fastpaced map.

Shall there be different styles per map or shall it all be same (slowly or fast paced).

Because I see problems with less experienced players being VIP and taking too much time here and there, whilst enemy team is rushing him.
Favkis Nexerade 8 Jul, 2016 @ 1:39am 
Just make us buy all the weapons we want. -.- I hate that my favorite weapons are unavailable, cause someone has picked this slot...
Kocholos 8 Jul, 2016 @ 5:40am 
More Objects to cover and fix the stap Sound´s from other Players :insfist:
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