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*Reduced the HS multi on dozers a little more.
*Changed a couple of things on branchbank/firestarter 3.
*Changed the ending to undercover.
*Fixed an issue where the changes on branchbank triggered during stealth.
*Fixed an issue where both gates opened on Firestarter 2, even if they both haven't been drilled.
*Updated for Update 100 and new skills, all units except for phalanx and shields are immune to knockback.
*Made some changes to the Watchdogs Heist.
*Updated the in game map toggle description so people know what's going on with it.
Please do not enable the map changes with non mod users at this time. Firestarter and Watchdogs can cause crashes, thank you.
-Beardlib Stuff-
*Added mod overrides, so if the game crashes try deleting and reinstalling the blt mod and mod overrides.
*Added a new Taser, big thanks to EdisLeado for his "Yet Another Yellow Taser Mod" texture and giving me permission to use it.
*Added two new Bulldozers, just elite variants of the original green and black. Elite Green Dozer has a Benelli M4.
*Added new City Swat variant with a SCAR-H so we aren't replacing the UMP anymore.
*Added Gensec Shield variant so random Green FBI aren't walking around on DW.
*Added Gensec Phalanx variant so Winters is something you can tell apart. Thanks to The Cig Smokin' Sniper for the shield texture.
*Added a new HRT variant with a shotgun (since he has shells on his belt anyway).
*Map changes have been removed. This isn't something I wish to maintain any longer, sorry.
Note about the new units, many of these are currently defined on Deathwish difficulty itself, so if you try to spawn them on Overkill or below with something like ChatCommand the game's gonna crash. Mainly tazer_2 and phalanx_assault.
-General Stuff-
*Organized the scripts so they're less awful.
*ACTUALLY fixed Frenzy, so it'll use the old values for health damage/healing reduction (thanks to sc).
*Removed Invincibility Frames option and made it default 0.15 (only on dw) when main changes are enabled.
*Enemy changes option will now make it so you can only play with other DW+ users. I know this is going to upset a lot of people, but I've been needing to do it for a while and if I don't do it now, people will flat out crash. My apologies, but this is the way it has to be.
Because of this though, we no longer have to put up with that stupid "host is using dw+" message that nobody likes.
-Enemy Stuff-
*Added data for the Biker Boss because she's a complete joke.
*Dozers now run and are unstunnable by default and this cannot be toggled off. Their damage output has been decreased to be less insane, but they're just jokes with how many stunlocks exist.
*Green (Elite) Bulldozer now spawns along with the other 2 and should actually be a threat now.
*Taser 1 will now properly full auto his M4.
*Fixed a crash on Hoxton Breakout.
*Fixed the new Shotgun HRT not having a contour.
*Fixed a bug where Captain Winters had a higher spawn chance than intended.
*Added a new bulldozer, the Titan Elite. He functions similar to the Titan Dozer in Lab Rats, except no shield on his back, and he has a head. His visor is indestructable, but to compensate for this, he does less damage than the Elite Bulldozer, is extremely slow, and is a very rare spawn, so rare that you may not encounter him at all for some maps (if you're unlucky enough to get 2 on the same heist, I feel sorry for you. Don't worry though, there can only be one on the map at a time).
Preview of the new unit:
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=751735413
*Fixed a crash on Undercover.
*Increased the Elite Titandozer's spawn chance a little to make him go from "once in a blue moon" to "rare" (you don't want him to be a common spawn).
*Added warning messages for incompatible mods such as Spawn Faster, these will only appear if those mods are installed and the main changes are on.
*Fixed some compatibility issues with SC's mod, but I still recommend not mixing the two AI changes together.
*Fixed the special death callouts not working.
*Fixed a crash on Undercover (yeah, another).
*Fixed a crash resulting from Gensec Phalanx not having their logic variants set correctly.
*Difficulty and Risk text will now be red if in game and difficulty is DW+ (and main changes are on).
*Fixed an issue with SC's mod if it wasn't installed (don't ask).
Big thanks to TdlQ for helping me with these issues because I can't into lua.
*Increased the Gensec Phalanx HP, but increased his headshot multiplier (dies slower to bodyshots, but actually faster to headshots).
*Changed the assault banner when Main Changes are enabled on playing on DW+.
*Changed the DW+ black screen. Credit to Snh20 for the awesome new intro animation (and just being super helpful in general).
*Fixed a bug where the Elite Titandozer didn't have the proper HP.
*The Elite Titandozer has been replaced with a more... fitting variant until the end of October (they function the same so don't worry).
*After seeing the new Elite Titandozer replacement, the Gensec Shields changed up their design.
*Removed cable tie pickups because it's stupid and gets rid of having to manage civs.
*Removed Captain Winters' ability to respawn because let's face it, he's a terrible enemy.
*Changed Captain Winters' so that his spawn checks appear at 15 minutes instead of 10.
*Added Big Lobby support up to 20 players (WIP, may have issues).
*Decreased the Bulldozer HP in Offline mode to make it a little bit more managable, he has vanilla DW HP now.
*Fixed a bug with Frenzy.
*Moved the Elite Titandozer's head hitbox.
*Gave the Titandozer and Elite Titandozer a 2.5x headshot multiplier. Titandozer's "head" is his exposed neck, Elite Titandozer's "head" is his visor.
*Added map changes back. Yes, that one too. This may have bugs. Please report any.
*Made the Genec Phalanx vulnerable to knockback.
*Allowed the blackscreen animation to play for MUI and PDTH HUD users.
*Changed Train Heist to the Old Train Heist (Pre-Spring Break). More details can be found here.
*Fixed an issue on Watchdogs 1 where shields spawned inside Gensec Phalanx.
-General
-Updated the DW+ Map changes so they work properly.
-Fixed some overkill stupidity with health/headshots on DW+/OD+. Will not affect other difficulties.
-Updated blackscreen animation and risk icons for DW+/OD+.
-Removed City Swat Shields since they are in vanilla now (shields saying Gensec instead of FBI when)
-On Death Wish+/One Down+, ANY enemy can spawn from ANY spawn point. Bulldozers coming out of vents? Sure. Enemies using the Winters spawn point at the top of the hill on Firestarter 1? Go for it.
-Added changes for One Down Difficulty:
-Zeal Team are still the main units, but units like the Gensec Phalanx will spawn (will eventually make this a Zeal Phalanx).
-Damage per shot for Zeal Team has been decreased overall but is still insane (what the hell overkill? poking my head out and instantly dying with ICTV from one swat across the map isn't fun).
-0.1s Minimum Damage Interval/Invincibility Frames. Be careful!
-Lowered the max HP of units back to a less stupid degree. It will be similar to DW+ but may require a couple more shots.
-Squad size increased massively so the cops use their tactics better instead of just walking into the player.
-One Down uses DW+ Map changes.
-Added Zeal Heavy SWATs equipped with Benellis, UMPs, SCAR-Hs, and G36s. Temporarily uses regular Heavy Zeal SWAT textures for all of them, as RIP hashlist.
-Added the missing Saiga and M249 Zeal Dozers.
Don't get the wrong idea here. The enemies may go down easier here than vanilla and may do less damage per shot, but this is the furthest thing I would call from easy. I don't think One Down+ is even possible with how intense the assaults are, but perhaps someone dedicated enough can prove me wrong.
-Skill Changes*
-Overkill skill now lasts 5 seconds instead of 20 (20s is stupid and we all know it).
-Silent Killer now grants a total of 15% extra damage instead of 30% (seriously, this is overpowered).
-Weapon Changes*
-Bows and Grenade Launchers have been reverted back to their old damage numbers (what the hell overkill?).
*Some of the changes won't take effect if DMCWO or SC's Mod is installed.