STEAM GROUP
TWI - NO MICROTRANSACTIONS !! TWI NO MICRO
STEAM GROUP
TWI - NO MICROTRANSACTIONS !! TWI NO MICRO
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 This topic has been pinned, so it's probably important
BlackSpawn 27 Dec, 2015 @ 11:59pm
Suggestions/Alternatives for Zedconomy
1. TWI describes the Zedconomy as "optional." They could make it truly optional (Allow for opting out of cosmetic MTs on settings: Vanilla Skins only/No drops. Perhaps with additional options for Weapon cosmetics only and character cosmetics only. Alternatively, players could enable/disable content from each USB/Crate in a batch or individually).

2. KF1 style model:
KF1 bundled DLC style model, may sell through in-game store rather than through the Steam Store (Sell the contents of each usb/crate as a bundle)
Bring back achievement and in-game event unlocks
(Yoshiro clearly described on a TWI Forum post how the dev retains a higher percentage of profits on microtransaction vs Steam store sale)

3. Hybrid model:
Sell itemized and bundled DLC on in-game store (Option to get individual items or the contents of each USB/Crate as a bundle)
Dispense with key crate microTs and item rarity/quality
Keep Steam marketable drops

4. Grind style model:
Point/In-game currency system
May buy points with real money
Keep Steam marketable drops
All items can be obtainable through grinding/points
Can be supplemented by In-game money store for other content

5. Cosmetic DLC Season Pass
-"Community Swag/Pack Upgrade": Community made cosmetics
-"Uber Deluxe Upgrade": TWI made cosmetics
-Keep marketable item drops

Remember, monetization models already included in the game:
Early Access base game price, Deluxe Upgrade DLC, In-game Store, Key Crate RNG microeconomy, Curated Workshop for submission of paid community made cosmetics (community mods), Differing rarity/quality Steam marketables with crafting, Zweihander/Tom Banner Cross Promotion DLC (Chivalry: Medieval Warfare).
Moreover, TWI have mentioned preliminary plans to add characters, weapons and others items for sale.

Consider utilizing these models while dispensing with the key crate microeconomy and item rarity/qualities.
Last edited by BlackSpawn; 15 May, 2016 @ 3:02pm
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Showing 1-15 of 20 comments
Matt 29 Dec, 2015 @ 11:09am 
My idea is the hybrid, with class-based crates that give you a random skin from your weaponset and a hat, for $1. No multiple keys. The storefront would have skins and skinpacks for both weapons and characters, with varying prices, not going beyond $5 for a pack or $3 for a single skin (( "Precious" )). Traditional DLC would be there at the same tier, indivuidal or pack, character and weapons. Crate-stuff is marketable, as is the ingame drops, no paywall from crates, because everything would either drop in-game (hats) or be in the shop (cosmetic skins).
Sahjra 1 Jan, 2016 @ 9:59am 
I just wish that there were skins that actually rewarded you for playing the game, ie. whenever you beat a map on suicidal or HoE you should get a skin pertaining to that map, or the class you beat it with. Something that is an actual reward in game for doing good.
Χάρης 20 Jan, 2016 @ 7:54am 
KF1 died because it had too much DLC so I don't know if I want to support this group.

Both DLC and MT's are bad for Killing Floor.
BlackSpawn 20 Jan, 2016 @ 9:15am 
Originally posted by Χάρης:
KF1 died because it had too much DLC so I don't know if I want to support this group.

Both DLC and MT's are bad for Killing Floor.
What route do you suggest they go for additional monetization post Full Release?
Χάρης 20 Jan, 2016 @ 12:38pm 
Originally posted by BlackSpawn:
Originally posted by Χάρης:
KF1 died because it had too much DLC so I don't know if I want to support this group.

Both DLC and MT's are bad for Killing Floor.
What route do you suggest they go for additional monetization post Full Release?

Increase the price of the game and remove MT's and DLC. I would rather pay a little more to have 100% the game and updates, rather than having to pay for ever for smaller pieces.

People who supported the devs early by buying the EA version won't have to pay more.
Kraft 15 Jun, 2016 @ 8:11pm 
maybe it should be like a pack or something? a pack that contains 5 skins all that you chose(NO RNG!) for 2$ ? and in the base game have challenges lke 1000 kills and stuff like that to reward players and make the challenge skins noticeable to the point were people will love them but also make some unquie skins in the packs worth buying to?
Angrypillow 18 Jun, 2016 @ 1:41am 
Originally posted by Littlepip:
maybe it should be like a pack or something? a pack that contains 5 skins all that you chose(NO RNG!) for 2$ ? and in the base game have challenges lke 1000 kills and stuff like that to reward players and make the challenge skins noticeable to the point were people will love them but also make some unquie skins in the packs worth buying to?

That would require them to actually care.
GravyBoy 18 Jun, 2016 @ 8:16pm 
i feel like there is no problem with zedconomy just the fact that they put it in a unfinished game is so dumb :VSnake:
BlackSpawn 18 Jun, 2016 @ 8:22pm 
Well, I invite you to look into what Key Crate RNG Free to Play styled systems really are, the goals and reasoning behind their exploitative design....and how they are being shamelessly crammed into paid games.

The fact that this is an incomplete, delayed Early Access game with an ingame store, day one DLC, cross game marketing promotions and a workshop for introduction of paid community made mods just adds further layers of bullcrappery.

https://www.youtube.com/watch?v=3AxLSj5oKm0

https://www.youtube.com/watch?v=fHszeYz5Mi0
Last edited by BlackSpawn; 18 Jun, 2016 @ 8:23pm
Angrypillow 18 Jun, 2016 @ 11:15pm 
Originally posted by BlackSpawn:
Well, I invite you to look into what Key Crate RNG Free to Play styled systems really are, the goals and reasoning behind their exploitative design....and how they are being shamelessly crammed into paid games.

The fact that this is an incomplete, delayed Early Access game with an ingame store, day one DLC, cross game marketing promotions and a workshop for introduction of paid community made mods just adds further layers of bullcrappery.

https://www.youtube.com/watch?v=3AxLSj5oKm0

https://www.youtube.com/watch?v=fHszeYz5Mi0

You left out the crappy KF VR game they are doing.
RedWood 19 Jun, 2016 @ 6:31pm 
The vast majority of people are to stupid to resist the power of the mystery box. They chose it becasue it is the best method for them to make money. A few thousand people complainging while continuing to play the game is barly a thorn in their side.
If you want to have any impact you have to go directly after their revenew line.

They best thing you can do is stop playing on servers the rest of the commity can see/join. If the community disapears other people will stop playing because they cant find a game as quickly or easly.

Do they make money from the trades in market? If they do, sell everything you have for the lowest price you can so they make less money form the trades while lowering the price for the items in the market.

Start boycoting any publication or advertiser who talks about KF2 or any other game they make. And make sure to let them know your doing it. Let the entire internet know about it.

Im sure you guys can think of a few more ways to cut their revenew stream.

REMEMBER: They do no care about you or your opinon. They want money, and thats it. If you want them to fix what they broke then you have to give them a reason. It needs to be more profitable to make us happy than to ingnor us. Untill that is true nothing will change.
Last edited by RedWood; 19 Jun, 2016 @ 6:32pm
BlackSpawn 19 Jun, 2016 @ 7:37pm 
Player numbers are down, whenever there is no free event or marketing ploy.

Nobody should put any more money into the game or TWIs hands until they fix the system.

Of course, it is up to the individual to decide how to proceed.
But if these exploitative monetization models are decried, rebutted, become stigmatized and more of a hindrance than a profit, then things may head in a better direction.

I disagree with your perception.
If customers join up and speak with their minds and their wallets, it is likely to be in the company's best interests to reset and redirect ship.

The game design, focus and direction, player numbers and review counts have suffered as a result of TWIs actions. Sales are also stagnant according to Steamspy. It is only a matter of time; they will continue to experiment but if sales continue stagnant, player counts continue down, review percentages continue decreasing...they will have no option but to actually iterate, instead of saying that they will.

It happened in Payday2 and it is likely to happen in KF2 as long as customers continue to act and speak out.

As for the market, NOT taking part in it is your best response.
Any money or interaction thrown in it is to the profit of TWI and Valve.
Last edited by BlackSpawn; 19 Jun, 2016 @ 7:43pm
RedWood 19 Jun, 2016 @ 7:52pm 
I don't disagree with you but what we don't know is how much money they expect to lose with their current plan of action. The bigger we can make that loss, the better for us. If we kick them in the shin they might not care. If we can kick them in the balls they will try and stop it. I'm going drop into servers and bitch up a storm every chance i get, detailing how everyone in the server is being screwed. I can't think of a better way ot get peoples attention.
BlackSpawn 19 Jun, 2016 @ 9:05pm 
Yeah, you make good points but I have to see things a bit differently.

My number one priority is to bring awareness, facts about the matters, details about how things work, keep people up to date of things that may transpire, etc.

Secondly, I encourage individuals to act, to speak up, to put their wallets where their mouth and brains are...However, the goal is not to vilify, purely hate on, etc..

The ultimate goal is to get TWI to change the system.
I understand that in order for that to happen they have to believe that they will be better off with an alternate monetization model.
IMHO the best way to let them know is to AVOID PAYING for any additional TWI products, including but not restricted to Zedconomy items.

Even though boycotting is a respectable, viable and reasonable alternative; I dont see this group as purely a boycott group. Individuals are free to choose their method to communicate their discontent, but yes, the less money funneled into the system the better....until it gets changed to something more reasonable for a paid early access game.
Last edited by BlackSpawn; 19 Jun, 2016 @ 9:06pm
Angrypillow 20 Jun, 2016 @ 1:03am 
What good does speaking up do when they just keep deleting posts and banning people?
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