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Linux and macOS support in general is something I'd add to the "We we know" section. GOG never rereleased the Linux client, so you had to hunt for it yourself, manually extracting the GOG archives and fiddling it all together (or use one of the community-written scripts). macOS support was even worse, because the original game was still for PowerPC Macs and so wouldn't run at all on any Macs past MacOS X 10.6.
Another improvement we're getting is separation of game data and user data. The original game put savegames, exported characters, etc. into a subdirectory of the game installation directory. Nowadays, you of course don't do that anymore, even on Windows (and even back then, it was a horrible thing to do on Linux).
"Enhanced Shader" goes a bit more than your paragraph lets on there. They completely rewrote the renderer, moving from an old OpenGL 1.2 fixed-function pipeline to a more modern OpenGL 3.x shader pipeline. That's actually quite a lot of work. But this means that it'll run better on current systems, and that you'll get the ability to attach your own shaders to objects (via the texture's TXI file). And they also can do screen-wide effect, like depth-of-field.
All from memory, feel free to add anything that I forgot
- Steam workshop support will be added.
- A Trello board or other form of roadmap is in the works for all future plans.
- UI is set to get an overhaul to make it better (an on-going project).
- Depth of Field range is changeable (currently by a console command).
- View distance will be more customisable.
- Anyone with suggestions for improvements should head to the official Beamdog forums to make their voice known.
- The Twitch stream will be weekly at the same time every week. I will be adding the event to our Steam group weekly so you can view it in your timezone there and get notified when it airs.
- The ultimate plan is to do weekly patches for Neverwinter Nights: Enhanced Edition Head Start.
- The new patch is already live, featuring a maximum texture memory increase, an option to hide helmets & equipment, the improvement of water shaders, as well as bug fixes
- The open beta for the 2.5 patch for Baldur’s Gate: Enhanced Edition, Baldur’s Gate II: Enhanced Edition and Icewind Dale: Enhanced Edition will start next week and will be available at Beamdog, Steam and GooglePlay
- The patch 2.5 open beta will run over the holidays, with the final release arriving in 2018 across all stores and platforms
- Instructions on how to join the beta will be released next week
- If you purchase NWN:EE and then decide to get the Digital Deluxe, it’s possible to upgrade - just send a message to our support (support@beamdog.com)
- The Spanish version of NWN will be updated for Neverwinter Nights: Enhanced Edition (no promises for this to happen at the game’s release though, but eventually it will happen) ADDITION: The team is also doing the same for French, German, Italian, and Polish.
- Down the road, we will be adding new resources and content to Neverwinter Nights: Enhanced Edition, possibly in the form of new modules
- Resizing characters (scaling) is something to look forward to in the weeks to come
- UI in Neverwinter Nights: Enhanced Edition is something we’d like to work on, but no exact timelines can be given
- A spell bar like in NWN 2 – this comes down to the work on the UI in NWN:EE
- Tweaking balance in Neverwinter Nights: Enhanced Edition: only if something is very unbalanced, then it’s a bug and should be fixed
- Quickloot bar in Neverwinter Nights: Enhanced Edition: it’s something we’ll checking out how to do and we’d like to hear the community’s feedback on it
- Extending classes in Neverwinter Nights: Enhanced Edition: we wish to enable to extend classes to some degree, but this is a long-term thing
- We plan to join some existing PW servers during future livestreams, so you’ll be able to play with Phillip Daigle as he constantly dies!
Note: this information was taken from here[blog.beamdog.com].
Hey, good job, btw can you put both Twitch Highlights, and all next that will come, to your first post, so we will have it all in one place? :)
https://www.youtube.com/watch?v=7LNH-x9n8rM
- Sound is going to get OpenAL, which will allow us to play MP3's.
- Video is going to get WebM.
- Trello-board is coming next week, to show a roadmap of features.
- Some server crash bugs fixed, left over from 1.69.
- "MakePano" script added to make a 360 panographic screenshot added.
- Object scaling coming soon.
Cause that would be sweet !