SteamVR Driver for Razer Hydra

SteamVR Driver for Razer Hydra

Pavel419 10 Jul, 2017 @ 3:21pm
Strange behavior of Razer Hydra on Steam VR
There is Oculus DK2, there is Razer Hydra. Installed the latest SteamVR Driver for Razer ™ Hydra. In the test room with the grid everything works - Hydra is defined as the controllers from Vive, the buttons are pressed, the controllers rotate, the touch panels also work. It would seem that everything is fine, but ...

In some games they are not seen at all, for example, SurepHot VR or P-O-L-L-E-N. That is, the games do not react at all to them, that I would not press.

In some games you can see the hands, and they can even be squeezed by pressing the hammers. For example, in The Bellows. However, there for some reason does not go to move around the world - the click of stick does not happen. And I understand, there you have to go pushing the touch panel.

There are games where everything works, for example, Steam VR Home. There Razer Hydra can be seen as Oculus Touch and they can be controlled, and even teleports work on sticks.

Blueshift and Blocks by Google started without problems.

What's wrong, and what can I do to make it work in other games? Or is it features of each game? But if Steam understands Razer Hydra as Vive, why does not it work everywhere?
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Maitom 11 Jul, 2017 @ 11:01am 
You can try removing the hydra drivers that come with the games if you haven't. They are usually messing up a lot of things. For SUPERHOT VR it's a file called sixense.dll in SUPERHOTVR_Data>Plugins.
Pavel419 11 Jul, 2017 @ 11:17am 
Thanks, but it did not help. I have a version that in some games dk2 is not determined correctly by the stim and therefore such a bug, even when configured in Oculus Home it does not allow me to customize the helmet to the end, although everything works and the picture in the helmet is also the tracking is also ideal, yes And he himself writes that dk2 is connected. Maybe it's the case?

http://c2n.me/3M3zskv.jpg
http://c2n.me/3M3zC3s.jpg
Hauk 12 Nov, 2017 @ 1:41am 
Have the same problem. Did you find a solution?
Pavel419 12 Nov, 2017 @ 3:41am 
Originally posted by Hauk:
Have the same problem. Did you find a solution?

In many games, starting through ReVive helps, but not at all.

The last problem is that Grip does not work in games like Arizona Sunshine or AirMech® Command ...

More in detail here (AirMech):
http://gtm.steamproxy.vip/app/364630/discussions/0/135511259335720733/

Or here (Arizona Sunshine):
http://gtm.steamproxy.vip/app/342180/discussions/0/1290690926873709034/
Pavel419 13 Nov, 2017 @ 1:34pm 
For reference, if anyone does not know.

Hydras can work through RiftCat and telephone VR helmets, but there:
bad tracking and strong drift, because of what you pretty quickly turns around and the hydras start to tremble ...

There they work, because through RiftCat the Vive version of the game is launched, while in the Oculus we run the Oculus version of the game. The problem is this.

Checked on games where Grip does not work:
Arizona Sunshine and AirMech® Command

Through RiftCat all buttons work correctly.
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