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Hopefully having consistent patterns in the skill descriptions means that people will be able to just glance over and know what effect and how much of one it has, without the description being choppy and short. The common method boils down to "subject" -> "adjustment" -> "value".
Some descriptions did get longer, but the clarity tradeoff is worth it!
I apologize for the delay. Fallout 4 is a devourer of free time!
Feel free to report things that seem unfinished or are still wrong! I can't imagine I caught every single thing. The 1.0.1 patch fixed a couple spelling errors I didn't see, so I'm sure there are still more.
I'd start digging, but I'm a bit distracted. Learning and experimenting with the scripts to try and grant the Protector bonus DR and whatnot.
Double posting for reasons. As far as I can tell, Block and Deflect, as in the words and in terms of damage mitigation (not something like stopping movement), are the same mechanic. When I look up Block in the strings (and sometimes compare to the scripts), skills that say Block are referencing Deflect. So this would be a matter of clarification, I think. I'll keep it in mind.
Of course Shield Block and Lesser Shield Block are a different mechanic, doing something else entirely. They're fixing your Damage Reduction at 100%, but only in a 180* arc in front of you. They aren't actually deflecting anything, as in the mechanic Deflect, but instead just reducing damage to nothing. within their arc.
I may have missed something, but I can't find anything that's saying "Blocking Range", or "Block Range", or anything like that.
Made Block/Deflect changes to clarify what's referring to Block as the Protector skills, and what actually refers to the the Deflect mechanic. There were a few I didn't want to change, as I wasn't sure what they were referring to directly. If you see anything "Block" that seems to be affecting the Deflect mechanic, please let me know in the comments.
Replaced minor Neocore grammar fixes with my edited ones again. They added "the" to a couple lines. Hey, progress! :P