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Is there a way to get it full screen without the scrollbars?
http://prntscr.com/b5mp7j
also, going to settings simply does nothing, they just don't appear.
And yes I put the Launcher exe into the FFX main folder where the other .exe's are.
aww this is weird :x
I'll try to fix it if i can reproduce it.
Does the settings section show up when you click with the mouse on setting ?
No it doesn't.
I'm also using UNX 0.1.2 if that matters.
anything else works, except for settings.
Unx.ini is UTF-8, just the dxgi.ini sets itself back to UCS2-Little endian.
That said, it's bilingual. It can read any encoding, but it always writes the same at mod shutdown.
I'm working on making ESC and F1-F5 configurable in the 0.1.x testing stuff right now.
I have not worked out the specifics of how user-defined button maps will be stored in the INI yet, but I'm thinking that all of the maps will amount to a combination of two or three buttons. It'd make life a lot easier for the end-user if they had a UI tool like this to set those up with.
It'll probably work out to something like
Well i just read and write to your ini file so thats aint a problem.
I just have to detect what the user press (what combination he wants) and voila
I need to find more space for all your new settings tho :p
Problem was on my end. I had problem dealing with utf16-le BOM when parsing the ini.
Next version will not required to convert to utf8.
Just forget about this.
- Fixed handling the encoding of UnX.ini
- Fixed showing/hiding the settings screen if couldn't find 'GameSetting.ini'
- Support for more settings including UnX.ini and unx_gamepad.ini (v2.0). (Not all tho)
- Add GUI tool to pick up gamepad special keys (see UnX > unx_gamepad.ini)
-> This can only be configured by mouse for now.
-> I need to add a way to delete a key or all
@Plasma sorry still did not fix your issue completely.
I was considering writing a little mini-tool to handle the gamepad configuration but logically this stuff all belongs in the launcher, and now we've got it.
I'd love to contribute myself, but as weird as it sounds, I'm not very competent in languages other than C/C++, assembly and HLSL/GLSL :P I am flabbergasted that this stuff can be done with what GitHub claims is mostly JavaScript. I think I've been living under a rock.
I don't seam to have much love for my launcher but i enjoy it alot on my sofa tho :D
I try to update it as fast as i can but you are way faster than me to add new things in your mod (or change settings in the .ini ;p )
The non-gamepad launcher was one of my first two, and really only, gripes I've had with the port.
For the actual game files, I have been able to extract all the cutscenes and save icons. I'm still sorting out what all the other files are. They aren't as easy to figure out.
Patching it wouldn't be. But I don't know how that all works in C#. I have a vastly different look at most software's internals because I'm used to changing a handful of assembly instructions and writing replacement functions in C.
C# stuff is gargantuan in size and scope to begin with, I have to imagine hot-patching it isn't simple either.