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Also with attribute checks, Is there ways to make it more sensitive?
ie. Is there a way to get it so that people with say 18+ strength almost never fail; people with strength from 14 to 17 have more or less a 50/50 chance, and people with less than 13 will almost always fail?
Basically asking if you can increase the sensitivity of attribute checks?! What would be cool is if you could simply get them to add their modifier to the roll 2 or 3 times!!!
Cheers guys!
I loved having to find a spellbook or someone willing to teach the arcane mysteries!
It would be good if each class had a base set group of skill trees.
And then you could find spell tomes, or have special discretion from the Gods (Priest); or find a master trainer or sage, who can teach other skill trees, or other skills that can then be added onto a skill tree!!
I would be a big find for the party Mage to find Mordenkainens spell tome on theories of cosmic kinetoplasm. Which adds a new arm coming out of the summoning tree with 3 new areas to learn and 2 spells! Or you find a warty old sagae in the woods, who can teach rangers about a new nature skill tree, or just a single new skill on an existing tree!!
Or perhaps, given that there is such a thing as resurrection, you could:
When you die in battle, it all goes misty, and you can crawl a certain distance (based upon how much damage you received (ie. -7HP, or -50HP). This could pull you out of harms way. The reason being:
--> Your other characters could then retrieve the body within a certain period of time, find a diamond (for the cost of the resurrection spell), and then find a high enough level priest to resurrect that player!
Now that would be more realistic / immersive!
If too long had passed, you would need the full resurrection spell, but if it was within a couple of days, a raise dead spell would work.
... Yeah maybe perhaps! Thanks for that!
You're welcome!