Mordheim: City of the Damned

Mordheim: City of the Damned

View Stats:
Kes  [developer] 3 Dec, 2015 @ 10:15am
Full Release Patch 1
Hello Everyone,

Since the full release of Mordheim: City of the Damned, we continue monitoring the forums and your feedback, to provide you support and fix major issues that could alter your experience in the game.

Today, we present you our first patch (1.0.4.9) since the release, providing the following fixes and improvements:

General Fixes
  • New RNG system (yes, this is not a joke) that should reflects better the odds of performing actions
  • Born Leader now retains the proper attribute bonuses when mastered
  • Fixed the text for Dual Wield debuff that was still displaying 30% instead of 25%
  • Added a collision on all Jail wagon’s ramp to help AI navigate
  • Fixed an issue where the Sister Superior were only given 2 Skill Points at Rank 8 while she was supposed to have 4.
  • The Speed of the Possessed warrior has been increased to Fast instead of being Slow
  • Treasury will now be updated correctly after receiving mission reward
  • Monster and Dramatis names are now properly localized to other languages
  • The “Available units” section is now scrollable using joystick (right stick)
  • The “New arrivals items list” is now scrollable using joystick (right stick)
  • Warriors won't "rubber-band" anymore when moving after they performed an action
  • The Mission Rewards percentage automatically gathered after battle will now be based on your Warriors that are not Out of Action at the end of the fight. The changes will go as follow:
    • Normal: 4% per warrior alive
    • Hard: 5% per warrior alive
    • Brutal: 6% per warrior alive
    • Deadly: 7% per warrior alive
    • Damage dealt by AI units has been increased based on mission difficulties as follow:
    • Normal: Remains as +5% damage
    • Hard: Remains as +15% damage
    • Brutal: Increases to +30% (from 25%)
    • Deadly: Increases to +45% (from 35%)
  • Reduced the request of the first Wyrdstone Shipment from 100 to 75
  • Slightly reduced the Wyrdstone requests for Warband rank 0, 1 and 2
  • Increased the Starting Gold for new Warband from 200 to 250 gold (this is the base value before any Veteran bonus are added)
  • Made sure the proper animation triggers when a buff is received from Wyrdstone effects, Traps and Idols
  • Added the amount of current players playing the game in the Skirmish List
  • Fixed the default selected item in the Hideout menu to prevent misclicks which sometimes lead for Players to enter the wrong menu
  • Improved the highlighting system in the game menus
  • Wounds of the Pink Horror have been increased to be on par with other Daemons
  • It is now impossible to get an Ambush in two scenarios in a row
  • We added a Kick option in the multiplayer lobby
  • "Ready" is now selected by default when entering a lobby, while using a gamepad
  • The curse dealing fatal damage has been changed from 6666 to 9999 (since 9 is the sacred number of Tzeentch)
  • Added command line "-lowSettings" to force game to start using low graphics settings (need to delete option.sg file first)
  • Added command line "-fullLog" to force fully detailed logs (Check the thread "Issues launching or loading the game. Read this first!" for more details)
  • Display ambush range when selecting ambush stance

Unique Story Missions Fixes
  • We removed reinforcements during the Unique Story Missions that takes place in the Library and in the Ballroom
  • Fixed the position of an Objective Marker for the Story Mission 8 of the Skaven
  • Merga will be more passive and focus on her ritual in the missions:
    • Sisters 2-4
    • Mercenary 2-2
  • Added collision on the broken stagecoach-wagon in Act 2-3 of Mercenaries Campaign.
  • Slightly increased Gold Rewards for Act 2 Story missions (sadly this is not retroactive)
  • We made modifications to the Library missions AI behaviour in hope it will prevent the blocking of teleports for more than 1 Turn. Make sure to report if this keeps happening

Runes & Marks
  • Rune of Dismay has been modified as follow:
    • The effect is now Stackable
    • The debuff effect of the 1 Hand enchant has been reduced from -5% to -3% for the normal version and from -10% to -6% for the Mastery version
    • The debuff effect of the 2 Hand/Range enchant has been reduced from -10% to -6% for the normal version and from -20% to -12% for the Mastery version

Multiplayer Fixes
  • Added fail safe to avoid connection lost
  • Improved network stability while loading
  • Added a Fix to prevent players from being locked in "Wait for opponent" if opponent disconnect during its turn

Navigation and Terrain fixes
  • Fixed several pathfinding issues involving building doorways.
  • Fixed an issue in the Raven Barracks Map that would cause, on a rare occasion, units to teleport outside of the gameplay area.
  • Fixed an issue in Noble's Quarter Map 1 that would cause procedural props to imprison units inside a building.
  • Fixed various issues with procedural buildings inter-connection over all Merchant and Noble Quarters Maps.
  • Fixed numerous visual bugs with certain buildings.
  • Fixed camera behaviour over several locations in the Great Library and Raven Barracks Maps.
  • Fixed several collision issues in the Raven Barracks Map.
  • Fixed Level of Detail aggressiveness on certain procedural props and terrain elements for all Merchant Quarters Maps.
  • Fixed neutral monsters that would spawn occasionally in the air in Count Steinhardt's Palace Map.
  • Fixed visual issues on a building in Quayside Map
  • Fixed a rare occurrence where the indoor Warband Chest was unreachable.
  • Fixed an issue where you could charge/ambush into the filthy waters of Quayside.
  • Fixed floating Wyrdstones that could appear in Merchant Quarter's Map 4 on rare occasions.
  • Fixed an issue with units that could spawn outside the navmesh in Quayside Skirmishes.
  • Fixed an instance of Nobles Quarter Map 2 that would spawn unreachable Wyrdstones.


How to help us
If you find any bugs or need some technical help, please refer to the thread "Issues launching or loading the game. Read this first!", and the appropriate forum for bugs reporting and technical issues, and do no post in general discussions. The general discussion forum is very hard for us to navigate as there is a lot of movement, so we only look at it briefly.

If you get a game breaking bug, such as a crash to desktop, please make a post in the bug report section, and also send your output log and a copy of your combat log, found in your steam install directory:
- Steam\SteamApps\common\mordheim\mordheim_Data\output_log.txt
- Steam\SteamApps\common\mordheim\combat.log

Email this log to logs at rogue-factor.com and we'll take a look at it. Please link your post/thread in your email so we can return to it. A DxDiag can also be helpful, and if you managed to take a screenshot that will also help quite a bit.

Special Note
Please note, that due to the changes in the RNG system, if you kept a combat save before the update, it will be removed and your Warband will be send back to its hideout, without any consequences.

We hope you enjoy this patch. Feel free to check the forums regularly to get information on what's coming next to Mordheim: City of the Damned
< >
Showing 1-15 of 86 comments
Salami 3 Dec, 2015 @ 10:19am 
Nice list. Thanks for making this game. And thanks for making me buy it, i love it.
Demagogue 3 Dec, 2015 @ 10:26am 
Appreciate your hard work! Can't wait to see the future of this game.
アキ君 3 Dec, 2015 @ 10:27am 
BLESSED BY THE GODS!
Mich 3 Dec, 2015 @ 10:29am 
After downloading the patch my game reverted to the last pre-release early access version. Is that something I did on my end, or did you guys upload the wrong update to Steam?
Gerd 3 Dec, 2015 @ 10:29am 
Thnak you, great game!
MosulVet 3 Dec, 2015 @ 10:32am 
Originally posted by dD Mich:
After downloading the patch my game reverted to the last pre-release early access version. Is that something I did on my end, or did you guys upload the wrong update to Steam?

Same. I wasn't even a part of early access. I see the "Early Access" stamp on the intro screen and the version in the ui is 0.22.4.38.

I never played or downloaded the early access version of the game. Did someone upload the wrong patch?
Last edited by MosulVet; 3 Dec, 2015 @ 10:33am
soerno1 3 Dec, 2015 @ 10:35am 
Hi guys,

would be nice to have the option to cancel learning a skill.
If you just click the wrong skill, you are band to have a range skill for a melee warrior.
Thats not cool.

Great game, Thankz and
Good night
npokka [Monks] 3 Dec, 2015 @ 10:37am 
Originally posted by Sage:
Originally posted by dD Mich:
After downloading the patch my game reverted to the last pre-release early access version. Is that something I did on my end, or did you guys upload the wrong update to Steam?

Same. I wasn't even a part of early access. I see the "Early Access" stamp on the intro screen and the version in the ui is 0.22.4.38.

I never played or downloaded the early access version of the game. Did someone upload the wrong patch?

Same here. I also get stuck after choosing Continue button in main menu
Mich 3 Dec, 2015 @ 10:37am 
Originally posted by Sage:
Originally posted by dD Mich:
After downloading the patch my game reverted to the last pre-release early access version. Is that something I did on my end, or did you guys upload the wrong update to Steam?

Same. I wasn't even a part of early access. I see the "Early Access" stamp on the intro screen and the version in the ui is 0.22.4.38.

I never played or downloaded the early access version of the game. Did someone upload the wrong patch?

I'm going to try deleting local content and reinstalling. But it's not looking good.
MosulVet 3 Dec, 2015 @ 10:42am 
Originally posted by dD Mich:

I'm going to try deleting local content and reinstalling. But it's not looking good.


I think they buggered up the patch, and uploaded the wrong bits.
Raisti 3 Dec, 2015 @ 10:43am 
Why is early Access suddenly pflaster all over the game after the patch (german client) ?

/edit
Loaded Warband and Screen is is full with Menu´s cant play
Last edited by Raisti; 3 Dec, 2015 @ 10:45am
Cheox 3 Dec, 2015 @ 10:44am 
Same here. Does it work by deleting local content? I cannot continue my previous warband game and it's all a box with X, Y, A bottoms on the edges.
Last edited by Cheox; 3 Dec, 2015 @ 10:45am
Mich 3 Dec, 2015 @ 10:44am 
Originally posted by Sage:
Originally posted by dD Mich:

I'm going to try deleting local content and reinstalling. But it's not looking good.


I think they buggered up the patch, and uploaded the wrong bits.

I'd be pissed, but this is such a laughable failure that it's hard not to sympathize with whoever monkeyed this up on their end.
Cheox 3 Dec, 2015 @ 10:45am 
Damn... I don't wanna lose my current warband (bunch of sexy nuns).
Anarkhaos 3 Dec, 2015 @ 10:46am 

Hi,

Originally posted by dD Mich:
After downloading the patch my game reverted to the last pre-release early access version. Is that something I did on my end, or did you guys upload the wrong update to Steam?

Same thing, impossible to play
< >
Showing 1-15 of 86 comments
Per page: 1530 50

Date Posted: 3 Dec, 2015 @ 10:15am
Posts: 86