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Next on my list is more turret types :)
The library (BigFileIO) is available here[forum.snowedin.ca] for those interested, but is also zipped into the mod for ease of use.
Let me know how it goes :)
here's my story (sorry for bad english):
I'm interested in messing with graphics so for start I make "test" folder in "Windforge/data/mods", with "Textures\Characters\MaleAvatar\Reference\" path in in it, and put differently coloured waist.dds inside. I start game, UnlockDevMode, pressed F12, in appeared cmd.exe window I see only "Found Big.file, reading..., found 15260 files". I have no idea how to make it do the same thing that it do when I was installing your mod :(
have no idea how to run windforge with unpacked big.file either: had a screen without menu
However, my goal with the BigFileIO library I wrote and included with my mod was to make unpacking BIG.FILE totally unnecessary unless you need the files for reference.
I didn't actually think to allow for the installing of texture files with my modloader. For now, you'll have to do so via ConsoleCommands.lua, although my library will still streamline it quite a bit. (I'll be working on this in the future :) )
All you should need to do install that waist.dds texture if you still have BigFileIO.lua in Data/Scripts is something like this:
Hope this helped, let me know if you have any other questions :)
After that I just unpack everything and finally begin: shorts. Accidentally I found that there is a lot of really great characters graphic inside, unfortunately for some reason it was combined to in-game animation not in the best way. So easy-walk for shorts was reversed to crusade for nice look for all humans.
Since I'm absolutely not coder, and have no idea how to fix all that xmls, I just adjusting textures, rotate them, resize them, experimenting with mask (even picture on loading screen pointing to mask mistake with armors :/). That's a long way ahead. Probably I will try to implement some way to install this without all-unpacking only at finish. (sorry for my bad english again and ever)
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=378072594
it wouldn't be perfect, some issues I can't beat (like this sleeve on picture) and there could be some stuff that I will change just because I found it appropriate (like that revolver on the pic, or, for example, reduced size of jackhammer), and probably not everyone will like it
in addition, I'm curious, is there any way to make repair use money? (or materials, infinite free repairs just ummm... for now I forced to intentionally not repair ship until battle is over, or before returning to port. It's just feels too cheaty )
I'd love to help with that installer, I already have a couple ideas that should make my modloader load textures and non-lua files with ease. Working on that as I type :)
Sadly no, the engine is a bit limiting in what can and cannot be changed right now. I don't believe that to be possible.
Edit:
Done! All you need to do in any environment running my modloader, is to just drop your files in Windforge/Data/Mods/Your_Mod/!Overwrite/ with the path they should have in Data, and my modloader will copy them over and make sure the game finds them.
Updated Elemental Turrets to v1.1.1:
Edit2: Example to clarify: waist.dds would go under Data/Mods/Your_Mod_Name_Here/!Overwrite/Textures/Characters/MaleAvatar/Reference/waist.dds
characters/clothes takes significally more time and could takes month or more so I do them next
sadly, as far as I can see, there are different faces and races for generic npcs in texture folder, for soc and bandits and others, but they choose to spawn with similiar default face (or with red beard) >_<
There is a sample (merchant girl from pic, changed king and new icon/model for grenades and money): https://drive.google.com/file/d/0B4g2vwkLZCIwNGtrcTZiZXF6VE0/view?usp=sharing
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=382533517
In case I wasn't clear: the game needs launched twice after making any changes, as the installer runs after the game has already loaded some (if not all) of its files.
1) I need to change primary color of this LeatherIronBanditPlateArmour to "Skin" (for hands and naked parts of torso) in CraftingItems.lua
2) I need to add new item, how to properly add new full table, like for armor from 1st?
3) changing some npc inventory (like add something in ...\Data\Objects\Characters\NPC\Quest\TutorialKarin.lua) or maybe it's better to fully overwrite it?
I ask about it because I found that huge part of heads, hairs etc simply doesn't exist in CraftingItems.lua and want to add it
meanwhile, characters textures adjusments go slow
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=383503429
also, if I want to add new textures folder, which would be reffered from CraftingItems, will it works only with unpacked BigFile, or it can works from "!Overwrite"? or maybe it can works just when folder would be in \Data\Textures\Characters\...
Wait!!! It will work from any place, if will be reffered right, right?
I wrote up an example[pastebin.com], hopefully it's understandable and not overly commented.
Looks good!
Absolutely right! :)
Also, I'll include my port of Era's Mod to my modloader (from over on gog.com, made with permission, of course) for a few more examples:
Era's Mod[pastebin.com]
It's not a complete port tho, I did skip a few of the more tedious things...