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good times.
I like to watch bears beat up on zombies.....
Yes and no. Behemoths will only spawn in if an admin spawns one in. They are not finished and you won't see them otherwise. They don't even have hitboxes.
Nope. He is not a part of any of the entitygroups.xml, and therefore does not spawn naturally. HE can be added to any group quite easily, since all the basic info about him is in the entityclasses.xml already.
Yeah, an admin can spawn him in - but he can also be added via the .xml files mentioned above. Although, he seems to lack a LOT of the limb info for dismemberment, unless they plan on him being impossible to dismember and his animations and hitboxes are somewhat off, as you can see in the video. So still not "ready". ;)
Given people seem to say he lacks a hitbox. Is there any way to simply tell the game code to use an existing hitbox, even if it doesnt match?
I'd be fine currently using the Behemoth with a regular zed hitbox, even if that means shooting an imaginary nothingness between his feet / lower legs.
Maybe a Bear hitbox would work better. For now anyway.
But can that be done?
Possibly. You'd need to change the template he uses - I think it's the "PhysicsBody" section of the entity class that governs this. You could use ZombieFat as a template, since it's already a little bigger than most zombies. It's worth testing, as the Behemoth is now defaulted to the zombieStandardFemale for physics.
Always make backups if you do mess with this - but you probably know that. :P
The modded file won't mod anything "visible", it's simply adding an extra - non-naturally spawning zombie, to the actual spawn list.
Also, an admin - in ghost mode underneath the ground, can spawn entities (zombies) right at the their location, without you noticing.
(I'm guilty of trolling Chineses and non-Chinese "script-kiddies" on my previous server with such parlour tricks. Even trolled a few unwelcomed guests who thought raiding bases was an all clear, despite being against the server rules I had at the time)
XD
That's false. Its clear to see from a look at the files that there are only 2 ways to have a behemoth spawn.
1. Mod the game so he's added to spawn lists
2. Manually spawn one in
He is physically not present in the spawning file so cannot spawn without one of those two steps.
I was there and am witness to that thing just spawning in on us randomly! It was awsome!!!
Remember this brian9824, "16 is Unstable" so that could be a reason for it to spawn also, not just those two ways you mentioned.