Interstellar Marines

Interstellar Marines

dyl9n 22 May, 2016 @ 9:22pm
Interstellar Marines | The Summer Competitive Circuit
Before moving on with this post, I want to mention that this will only happen if teams are willing to play through the games current bugs and problems. If people would rather wait until they are fixed, that's understandable.

So after the recent 2v2 tournament, I'm interested in starting another season of competitive IM so long as there's enough interest elsewhere.

This circuit would run similarly to PG. Every team will play each other under a specified date, 2 fixtures for each match and have very similar in game rules.

A list of the season's features (Work in progress):

- Matches will be played 4v4 or 5v5 (This will depend on how many players each team has but I'm leaning on 4v4 for now)

- Each team must submit their 4-man roster before the season starts

- A team will not be allowed to played with more than one stand-in, if a team is a player short, the match will be played 3v4. If a team is more than a player short or has to use more than one stand-in, the game can be moved back if agreed upon by both teams or it will be a forfeit.

- Each match between teams will not have to be completed within a certain week like PG. Instead, a timeframe of 4 weeks (This may change dependant on how many teams join) will be laid out and it will be each teams job to schedule their matches between each otherwithin the time frame, however they choose.

- Each matches time should be posted as a [Gamethread] on the forums and removed 48hrs after the game has finished to prevent spam.

- Each match will use the same fixture system as PG w/ home and away teams. Home team picks home server and the 2nd map for one fixture while away team picks the first map and third map if it's needed. Then, the process is reversed with the away team now being the home team for the second fixure.

- A fixture is a BO3, if one team wins the first 2 maps the series is over.

- Each map win counts as 1 point to the winning team for the season.

- At the end of the season, the top 3 teams will advance to a playoffs. In this playoffs the 2nd and 3rd seed will play two fixtures similar to the regular season, however all six maps must be played to ensure there will be a winner. (If there is still no winner because map wins are split 3-3, round difference will determine the winner) The winner of the 2nd and 3rd seed series will advance to the finals against the first seed for the championship.

- If a team forfeits 50% or more of their macthes, all other previous results will be rescinded since there will be too much difference in other teams' results. (This shouldn't happen due to the 4 week long scheduling time frame)

One obvious difference with this league and PG is there is no defacto leader such as Phyrefly to be the governing body for the whole league. Instead, each team will have one representative who will be apart of a player's union in case a dispute occurs and a vote must be made.

In the interest of time, I will not go over all the ingame rules for now although to put it simply, it will run mostly like PG (No stair clipping, spawn boosting etc.). The feature's list is subject to change dependant on feedback and there will be more clarification on rules before the league starts.

With a couple tournaments popping up I want to mention this circuit/season can be ran alongside any other tournaments without scheduling interference because games can be scheduled by teams at any time during the specified timeframe for everyones best interests.

Please post here if you're interested in joining the league and/or have suggestions on how it should be ran.


If you already want to register your team for the league, drop your team name with each player in your roster below. No teams/rosters will be final until closer to the start of the season so if you think changes may need to be made until then, don't worry about it.
Last edited by dyl9n; 23 May, 2016 @ 1:35am
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Showing 1-15 of 53 comments
jyhwk 22 May, 2016 @ 9:33pm 
A competitive season could be a lot of fun. Coming up with strats and using teamwork in a game that I am familiar to death with is pretty appealing to my mind.
CptSteveRogers 22 May, 2016 @ 10:45pm 
I'm not opposed to this unless zps doesn't bring back admin panel before too long. Otherwise it could get messy in game.
Last edited by CptSteveRogers; 22 May, 2016 @ 10:46pm
dyl9n 22 May, 2016 @ 10:56pm 
Originally posted by CptSteveRogers:
I'm not opposed to this unless zps doesn't bring back admin panel before too long. Otherwise it could get messy in game.
Maps can be changed by the players and servers are still passworded. Should be fine for the most part.
dyl9n 23 May, 2016 @ 8:25am 
I think in order for the season to work properly we need at least 4 teams, so if you think you want to join please respond asap
Fin 23 May, 2016 @ 8:47am 
Rules should be locked before season starts and remain unchanged for duration of season unless something extremely dire were to surfices. Passwords should be changed after each match and distributed only to representive of the team (and spectators), who informs it to their team.
Last edited by Fin; 23 May, 2016 @ 8:47am
Insane Hexe 23 May, 2016 @ 9:14am 
Originally posted by XF | TmsFin:
Rules should be locked before season starts and remain unchanged for duration of season unless something extremely dire were to surfices. Passwords should be changed after each match and distributed only to representive of the team (and spectators), who informs it to their team.
Else we might have an "edgy" problem again
I find the door myself..
Fin 23 May, 2016 @ 9:24am 
Originally posted by Bourbon the Insane:
Originally posted by XF | TmsFin:
Rules should be locked before season starts and remain unchanged for duration of season unless something extremely dire were to surfices. Passwords should be changed after each match and distributed only to representive of the team (and spectators), who informs it to their team.
Else we might have an "edgy" problem again
I find the door myself..
Recent event was hardly new one, this same stuff happened during phyregaming and prior to it. I still have screenshots of chat somewhere burried where scarlet joined in middle of RBC match into the game as player, she was told to leave but started arguing first before finally leaving. She did waste our spawn in process effecting the match. Her reasoning for joining was that it was only populated server at the time. People keep casually joining the passworded servers aslong as it stays the same. As such a proper tournament should switch passwords for each match.
dyl9n 23 May, 2016 @ 10:06am 
Originally posted by XF | TmsFin:
Rules should be locked before season starts and remain unchanged for duration of season unless something extremely dire were to surfices. Passwords should be changed after each match and distributed only to representive of the team (and spectators), who informs it to their team.

I agree with both sentiments, if we get enough teams it will be good to have everyone come together with rules for the season.

The password situation unfortunately doesn't look like it will be fixed because as far as I know, no active person can consistently change the passwords for the servers.

Hopefully those who already know the passwords won't grief the matches and hopefully those who do use their better judgement and decide not to ruin others games until we find another solution.
Last edited by dyl9n; 23 May, 2016 @ 10:07am
Fin 23 May, 2016 @ 10:12am 
Originally posted by WaR | DyL9N:
The password situation unfortunately doesn't look like it will be fixed because as far as I know, no active person can consistently change the passwords for the servers.
I'm sure ZPS would be able to change them given good warning ahead and not lets say 30 minutes before the match.
Percussor 23 May, 2016 @ 12:23pm 
Could we all for once try Team Domination. I mean the mode has less issiues than deadlock on my opinion. Either way that would make players stronger individually and the games would be a lot faster in pace and would be A LOT more interesting on my opinion.
Ikira Conti 23 May, 2016 @ 12:27pm 
Originally posted by Percussor:
Could we all for once try Team Domination. I mean the mode has less issiues than deadlock on my opinion. Either way that would make players stronger individually and the games would be a lot faster in pace and would be A LOT more interesting on my opinion.
I'm afraid I can't let you do that
dyl9n 23 May, 2016 @ 12:41pm 
Originally posted by Percussor:
Could we all for once try Team Domination. I mean the mode has less issiues than deadlock on my opinion. Either way that would make players stronger individually and the games would be a lot faster in pace and would be A LOT more interesting on my opinion.

I personally much prefer DL as I feel it's more systematic and tense however if the majority of teams would rather Dom we could look into that instead.

Maybe a way to meet in the middle would be that if 2 teams tie map counts at 3-3, 1 map of domination could be the decider for the winner if tiebreakers are needed.
Percussor 23 May, 2016 @ 1:22pm 
Originally posted by SWATmember95:
Originally posted by Percussor:
Could we all for once try Team Domination. I mean the mode has less issiues than deadlock on my opinion. Either way that would make players stronger individually and the games would be a lot faster in pace and would be A LOT more interesting on my opinion.
I'm afraid I can't let you do that

If you don't mind SWAT or whatever your "mature" name is. I'd like older players to give out theyr opinions. Your comment brought 0 constructed arguments to the table.
+60 hours also don't amuse me.
The only reason why I would prefer Team domination or "king of the hill" is the fact that deadlock has no incentive to push. Which is easily exploitable if given more though.
Another argument would be that the matches would have a lot more consistent length. Interruptions (avoidable) would also cause a smaller impact.
We haven't tried it. At the very least we should have a test run?
Fin 23 May, 2016 @ 1:36pm 
While I do agree with most points percussor said, the thing about domination is that the spawns while they do change are much more exploitable compared to deadlock. Matches can easily end up being landslide for team that has memory of the spawns with each different zone location, by instantly taking enemy players out as their spawn out in the open.
physicS16 23 May, 2016 @ 4:40pm 
This sounds like fun. I would agree with Fin that the spawns can be much more easily exploited in domination than in deadlock.

Also, if possible, I think that it should be 5v5 and not 4v4. Just because it fits the maps perfectly IMO. Except Evac and Evac 2.... but 5v5 is pretty much perfect around the board.

However logistically 4v4 is probably best considering the competitive player base.

I know PMC would be interested, even with the bugs.
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Date Posted: 22 May, 2016 @ 9:22pm
Posts: 53