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I also Pinned this thread.
-Mr.Pineapple
I am tinkering, trying to make the best of the current toolset to make a "proper" coop type map, where most rooms contain separate paths and simultaneous puzzles and the like.
When you're done with your map and looking to test, we're creating a small architect place on the official website for us to share knowledge, maps, etc.
http://www.unepicgame.com/phpBB3_en/index.php
Ask there or here if you have any questions.
Jacklifear
Community Manager
www.unepicgame.com
(crappy english)
Have you guys considered an unlimited creation set? I think you'd see an insane volume of creators generating a huge buzz for not just the game, but their dungeons and a playing and creating community with as much if not more customization and share potential as Minecraft.
I can see how making a dungeon out of your thousands of hours ot play is inticing, but as it is now, I just cannot imagine enough people doing it. (Which is a shame, because the tools are incredibly powerful.)
(If I'm just unaware of some already existing editor, I'd love to hear about it! I'll admit to a fair amount of ignorance of out-of-game community etc.)
Maybe at least have it be an unlock system whereby players unlock the ability to use more and more stuff and once they finish all of the vanilla levels, they can just build freely. (This way they see examples of good content and get some ideas and experience under their belt before being given the keys.) (So, rather than needing to grind out 10 jade cats to get the number of lights I want in 2 screens I just have infinite lights once I unlock the ability to get them.)
Also - that way people can play the game, love it, and start working on a passion project or something right away instead of saying 'well crap, I want like 40 goblins on this level but I don't feel like playing that same dungeon 20 times,' or 'I'd love light fixtures in more places, but I just can't bring myself to do another 10 runs.' etc.
I think you run the risk of discouraging builders, or making for worse end products by forcing the grind onto people who may not even be traditional players.
Despite the exaggeration, I'll see about giving these concerns some visability to Fran.
Jacklifear
Community Manager
www.unepicgame.com
Also an option to destroy every walls in the room and chest activated traps.